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2 different kinds of gamers?

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  • #16
    Originally posted by quantum_mechani
    I'm a big fan of accurate war games, unfortunately I'm not very interested in the world war I and II eras, in which 90% of such games seem to be set. Does anyone know of earlier era (espiecally pre-medieval) complex games?

    Never played them, but there's the great battles series (of caesar, alexander, etc) read somewhere that they were relatively simple.


    You might try your own thread on the subject, since not everyone would look here. I was more interested here in the philosophy debate we're having - i would like to see more threads about wargames.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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    • #17
      Can you really think of yourself as a Byzantine general, quite aware of the odds against you, and take satisfaction in doing better than the historical Byzantine general did?
      In a word, yes. Not to mention the pleasure if all the weapons and units are correct, the map is accurate, the leaders and generals are in the right places and the effects of weather on bow fire are calculated

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

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      • #18
        I respect that some players play for historical content, but have always been a gameplay advocate myself. For me game balance must come first, and introducing something that isn't entirely accurate that improves game balance is usually a good thing.

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        • #19
          Originally posted by rah
          I've been a classic wargamers for many decades. BUT, the more realistic historical games are, the less even they are.
          The sides won't be even, but the victory conditions can be set in such a way that both sides have an even chance to win.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #20
            It's not that simple. First of all, there is a large overlap between the two groups. Secondly, what is "historically accurate?" IOW, is a corp/army level WWII Eastern Front game historical accurate? Do supply rules need to be explicit or can they be abstracted? Thirdly, what about wargames based on future or hypothetical worlds, e.g. GDW's Fifth Frontier War? Are those accurate?
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

            Comment


            • #21
              Originally posted by Urban Ranger
              It's not that simple. First of all, there is a large overlap between the two groups. Secondly, what is "historically accurate?" IOW, is a corp/army level WWII Eastern Front game historical accurate? Do supply rules need to be explicit or can they be abstracted? Thirdly, what about wargames based on future or hypothetical worlds, e.g. GDW's Fifth Frontier War? Are those accurate?
              1. yeah theres overlap. the whole world is shades of grey. I think the archetypes are illuminating though - what i was getting it is how an approach to gaming that i had before i even started playing PC games was seen as like something from outerspace by many gamers.

              3. Corps level ok - sure why not? As long as theres some justification for the corps attributes. (I dont see that the higher level attributes have to be based on full modeling of lower level units - though IIUC thats something of a trend.) similarly i have no problem wiht abstracting supply, IF it works, and doesnt lead to weird ahistorical stuff going on. Abstraction is good. Thats why i tried to avoid simply using the term grognard above. The points I wanted to make - the general concern to have a historically accurate game, goes far beyond the kind of people who get bent out fo shape because the a game made a minor mistake in armor angle, or whatever. In fact one of my motivations is some old debates about Civ2 - a game with no supply lines, and very unrealistic movement, not a war game at all, but with some very IMPORTANT historical lessons, which i thought were being diluted by some of the Civ3 changes - when i raised these I got the usual "its only a game, fun over all, you want history read a book" type stuff - Im not talking about a genre, so much as a mindset - one thats applicable to TBS and other games that arent historical wargames strictly speaking.

              3. Other settings - I presume this could come up in other settings as well, especially near future sci-fi
              "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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              • #22
                Civ games are neither historical OR wargames. They're Civ games. Everything is so abstracted. This is why they are popular - they combine elements of puzzle, tactics, management etc. but with such a high level of abstraction that it is possible for them to cover this huge scope.

                A wargame has to get the fighting right IMHO. The rest is just fluff. A historical game has to get the history right. A historical wargame has to get both right. Hard to do.

                But the problem is that accuracy is a slippery slope of diminishing returns.
                Examples of increasing complexity :
                • The game has a unit called "tanks" with simple stats (ADM)
                • The game has heavy, light and meduim tanks with (ADM)
                • The game has all the main tank models for the different sides at that point in history.
                • Each tank model has stats based on barrel length, armour thickness and speed
                • Add stats for turning circle, armour angle and ammunition.
                • Add supply rules, petrol consuption, rate of accelleration and weather.
                • Include all variant models of these tanks.
                • Include crews and orgainsations accurate to the time period.
                • Make all the maps 100% accurate.
                • Get the name and age of every person involved in that battle.


                I don't know where the line is where the designer can say "That's accurate enough"

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • #23
                  Originally posted by Jamski
                  Civ games are neither historical OR wargames. They're Civ games.
                  -Jam
                  Please see the following column:





                  In this regard I am very UNgrognard - the point of history in a history game is teach something about history - a strategic level game should teach you about the dilemmas STRATEGIC level decision makers faced - not those that tactical level decision makers faced. Ditto for operational level, grand strategic, etc.

                  Civ is not a history game in the sense that EU is - it doesnt model a specific period of history - but the attitude that you CAN learn something from a game, and in this case something about history, can be applied to it. I realize Im in something of a minority on this - both the " i want fun, not a lesson" crowd and the "it aint worth bothering with if it gets armor specs wrong" crowd are firm that Civ aint a history game - in both cases from a mistaken view of what history is really about, i think.
                  "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

                  Comment


                  • #24
                    Originally posted by lord of the mark
                    war gamers (as in history war gamers, as in grognards) versus everyone else

                    war gamers - subject matter as important as gameplay - "i want a Pacific campaign game, im tired of the eastern front'
                    Everyone else - gameplay trumps setting - "i want a 3d first person game with easy multiplay"
                    That sounded like a horrible example of gameplay emphasis. Changing campaign doesnt necessarily affect gameplay. It does affect look/history/aesthetic of the game though.

                    War gamers - accurate modeling of setting (usually history) is key measure of gameplay
                    Everyone else - "fun" is key measure of gameplay

                    War gamers - this is a way of learning about historic events
                    Everyone else - its just entertainment

                    Wargamers - this matters
                    Everyone else - its just a game


                    your thoughts?

                    Sounds like you're talking more about kinds of people that want realism/history VS fantasy. Im more toward liking games that are unreal because gameplay gets boring when games get too real to appease demand for realism.
                    :-p

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                    • #25
                      "Wargamer" isn't general enough. How would you classify people who play Flight Simulator? Or people who play Europa Universalis or Victoria? They're not wargames, but people who love those games are pretty anal about historical detail, just like grognards.
                      Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                      • #26
                        Originally posted by nostromo
                        "Wargamer" isn't general enough. How would you classify people who play Flight Simulator? Or people who play Europa Universalis or Victoria? They're not wargames, but people who love those games are pretty anal about historical detail, just like grognards.
                        i agree with you, the Paradox games have shown a market for historically accurate strategy games focusing on specific periods, other than war games. I dont know what broad term to use - serious gamers?? What do you suggest?
                        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

                        Comment


                        • #27
                          Originally posted by nostromo
                          "Wargamer" isn't general enough. How would you classify people who play Flight Simulator? Or people who play Europa Universalis or Victoria? They're not wargames, but people who love those games are pretty anal about historical detail, just like grognards.
                          Well grognards or whatever that is.. isnt that basically wargamers that desire realism? So than a broader category of "Gamers who desire realism" would accomodate that category.
                          :-p

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                          • #28
                            Originally posted by lord of the mark


                            i agree with you, the Paradox games have shown a market for historically accurate strategy games focusing on specific periods, other than war games. I dont know what broad term to use - serious gamers?? What do you suggest?
                            Serious gamers wouldn't do. After all, chess players are a pretty serious lot. One thing wargamers and EU players have in common is this: they want an accurate simulation. The more accurate the better. So I would suggest to call them simulation gamers, or simgamers Of course, that would also include those who play Flight simulator or any other simulation. If you don't like that, you could always call them strategic simulation gamers, or stratsim gamers.
                            Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                            • #29
                              First division level:
                              SUNDAY GAMERS and GAMERS.
                              "Gamers" are fellows that play their games, master them, and play them very often.

                              "Sunday gamers" play games because they are fun--not because they know how to play them, or the games kick ass. Sunday gamers are preferable to regular gamers because Sunday gamers have taken a shower at one point or another in their lives.

                              Then, another division would be the type of game they like. RTS/TBS, FPS, Simulation would be the three major parts. Many FPS players, and depending upon its geekiness RTS/TBS players, fall in the "regular gamer" category. Sunday gamers flock to simulations because they are generally easier, goal-less, and have a noticeably less painful learning curve.

                              The last type of division you might want to consider is their sociality--I know there's a far better word, but if I knew words, then my name would be Noah Webster--for example, a gamer that immerses himself in the culture of the game or its genre would be a regular gamer, whereas a person who games for fun or casually are sunday gamers.
                              meet the new boss, same as the old boss

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                              • #30
                                firm that Civ aint a history game - in both cases from a mistaken view of what history is really about, i think.
                                LotM, with the greatest respect, I think you're making an error. What is history really about, if not the accurate story of what happened in the past, and why? One thing the Civ games do not deal with is history. They use made-up maps, have rulers that live for 6,000 years, etc etc etc. History is the record of what actually happened, not what could have happened if.

                                Sunday gamers have taken a shower at one point or another in their lives.
                                Damm, I'm a Sunday gamer. I had a shower before Xmas.

                                -Jam
                                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                                Taht 'ventisular link be woo to clyck.

                                Comment

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