The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
is it 'Ghost's and Goblin's' ? or could have been Ghoulies instead of Goblins.......? you know the one i mean
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
Ghost and Ghouls would be a bit too easy. I'm sure there are more games which have you running around killing beasties (and avoiding ghosts)
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Maybe, its just the description of the landscape would fit very well with Capcoms classic(i'm glad you left out the 's on "ghost's" - this way we are both not entirely correct and may have to flip a coin )
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
That's what I thought, but just in case it isn't, then I shall have another guess, one I don't believe is correct but might sneak in if ADG didn't pick Ghosts & Goblins:
You're all on the wrong track (Woohoo, finally one that wasn't guessed with first clue )
Hint 1:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but what's out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
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