Hint 1:
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but look out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
Hint 3:
There's many different rooms, but still all rooms looks alike, using a certain layout
Hint 4:
When playing the game, you could "catch a disease" (From many), which caused you to "keep dropping things"
Hint 5:
The "sequel" didn't have a story line as the first game had. It was mostly based on MP gaming, but not MP gaming as serious as FPS games, but more a "just for some 30 minutes fun" game
Hint 6:
Does "grid-layout" ring a bell?
You're going on a journey, through a forrest, and through a landcape of rocks, and other places, fighting all kinds of animals... but look out for the ghosts...
Hint 2:
On your way to the mad-mans tower, you collect several things, that gives you certain advantages... How 'long' can you get it?
Hint 3:
There's many different rooms, but still all rooms looks alike, using a certain layout
Hint 4:
When playing the game, you could "catch a disease" (From many), which caused you to "keep dropping things"
Hint 5:
The "sequel" didn't have a story line as the first game had. It was mostly based on MP gaming, but not MP gaming as serious as FPS games, but more a "just for some 30 minutes fun" game
Hint 6:
Does "grid-layout" ring a bell?
Comment