Do you understand any of these gibberish? Lets start with the most familiar gibberish for many here. Civ III.
Civ 3
Soul Calibur 2
Virtua fighter
Starcraft
Tekken
Also, if the walls are at a 90 degree angle, might as well do (W!) ws+4(W!), dss 3(W!), dss 4,3(or tell me why not to add on the dss 4,3)
Civ 3
Anyway, 1) we need to get a warrior back to SAG, 2) if Thors Hammer (TH) is only singly defended, the Persian Galley could go 7-4-2 into that bay by TH and drop an archer on the mountain at TH3, which could be bad, since it would take 2 moves to get another defender in there. And is there only one warrior in Asgard? If we move him toward TH now he could get to TH or back to Asgard if the Persians dropped next to Asgard. But... but if they drop at TH3 and the Egyptians e.g., drop at Asgard 7,8, or 9, the defenses are stretched a little thin.
Soul Calibur 2
3B+K is not a good move...full stop.
i17 bs-2 bounce on CH.
CH guarantees a 6K juggle. NO combo on normal hit.
Stomp is not good in juggles, it's good in wakeups. SO the stuff u mentioned isn't guaranteed, the stomp PROBABLY is, but it ends there, and the damage will be pathetic.
i17 bs-2 bounce on CH.
CH guarantees a 6K juggle. NO combo on normal hit.
Stomp is not good in juggles, it's good in wakeups. SO the stuff u mentioned isn't guaranteed, the stomp PROBABLY is, but it ends there, and the damage will be pathetic.
Virtua fighter
other setups: Kage's K+G crumples, but good luck finding a way to punish the TR... you can't exit jumonji stance after it without tapping guard, which takes too long. [JM]P+K is your only starter, and followups are limited to low-to-the-ground hits. Once the opponent is backstaggered, only flop combos are useful, kage has no good float combo starters here. f+K+G is your fastest useful followup. A nice variation after the uf+KG is to do a dash kickflip rather than the d+P+K,K.
Starcraft
12 Hatch fast expo This is where you get to 12 drones, then make your second hatch at your expansion. This is SOP against terran. If they try to take it out, just send in two drones and have them sunken down when the hatch finishes. Now standard is now loppin down a hydra den and makin a lair so you go lurks, hydras and lings against his M&Ms.
Tekken
Also, if the walls are at a 90 degree angle, might as well do (W!) ws+4(W!), dss 3(W!), dss 4,3(or tell me why not to add on the dss 4,3)
Comment