Basic rules:
Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:
ICQ: 87239215 (Preffered)
PM
MSN Messanger: a_grau @ hotmail.com
(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).
If you don’t send any orders for a turn, you wont be auto-set to do something (I wont deflect for you, I wont do anything for you... ), and since I post a msg from time to time in the forum about who’s still missing to send orders, people can see who’s open to receive nukes, so be sure to send them
If you don’t send your orders there’s consequenses. Unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
Each turn takes about 24 hours (Ending at 9 pm GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early
1 hour before ending, people who have sent their orders wont be able to change it, unless you have issued a spy mission
Spy missions doesn’t count as an order: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with one spy
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player
Deflect:
When deflecting nukes to a certain player, each second nuke* will be sent to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Hide in bunker:
Each player has one bunker. When used, ALL nukes gets destroyed (Not deflected). When used, the bunker is unavailable.
Train a new spy:
Just like it sounds. (Each nation starts with one spy)
Build City:
You get one extra city. You’re not allowed to build two cities two months in a row (If you build one in February, you can’t build a city before April)
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used
Observe (Spy):
When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn.
Because of lack of participitation in earlier games, Nuclear Master and Sheep wont participitate
Mini Game
And maybe we could make a special mini game for those who already lost their cities:
After losing the last city, you will be taken prisoner, and be thrown into some large arena of some sort. You get 50 health
Each turn (Both games has same length turns) you can issue orders:
Heal:
This gives you 5 health (You can get up to 100 health), but can’t be used with other orders
Attack:
You can chose to give attack orders on one or more people in the arena, though this is gladiator style, so you have to give a specific number of attack points to specific players, e.g. giving 10 attack against player 1 and 15 attack against player 2, gives you 25 points left to distribute. You can’t attack with 0
Power:
How much damage would you like to do against your enemy, if you succeed. This also needs to be given to different players. Following the above example: With 25 points left, you choose to give 5 points to power against player 1, but 10 against player 2, giving you 10 points left
Defense:
The defense is the same against all players, so giving 10 in defense requires all players to attack with a higher attack than 10. If someone attacks with the same amount as the defense at the attacked player, it only gives half damage, rounded down (Power on 5 only gives 2 damage in this case)
Buy weapons:
You can buy different weapons for use in the game, but they all cost you some health: (Weapons does not stack… you can only use one weapon each round). You start with one sword. You can buy a weapon and attack the same turn.
Sword: Cost: 5 health – Gives 1 more point in attack and power – Can be thrown*
Gun: Cost 10 health – Gives 3 more points in power, 1 more in attack, lowers defense by 1
Machine gun: Cost 20 health – Gives 10 more points in power – Lowers defense by 2 - Limited bullets**
Buy defense:
You can by defense and attack the same turn. They also cost you health.
Simple shield: Cost 4 health – Highers defense against swords and guns with 2
Spiked shield: Cost 8 health – Highers defense against swords and guns with 2, and highers attack with 2
* Throwing weapons at a player gives you 5 more points in attack and power, but you’ll lose the sword for ever (Can’t be picked up again )
** Limited bullets makes this weapon only useable for 2 turns
The weapons part might be too complex… what do you think?
When signing in, please vote if you want to play with the mini-game or not? With the posted rules, changed rules, or don't want to play that mini-game?
Oh, and please post your city names also
Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:
ICQ: 87239215 (Preffered)
PM
MSN Messanger: a_grau @ hotmail.com
(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).
If you don’t send any orders for a turn, you wont be auto-set to do something (I wont deflect for you, I wont do anything for you... ), and since I post a msg from time to time in the forum about who’s still missing to send orders, people can see who’s open to receive nukes, so be sure to send them
If you don’t send your orders there’s consequenses. Unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
Code:
# of turns missed: Consequenses: 1: nothing 2: You’ll lose one city this round 3: You’ll lose two cities this round 4: ---------you’re got Wasted--------
1 hour before ending, people who have sent their orders wont be able to change it, unless you have issued a spy mission
Spy missions doesn’t count as an order: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with one spy
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player
Deflect:
When deflecting nukes to a certain player, each second nuke* will be sent to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Hide in bunker:
Each player has one bunker. When used, ALL nukes gets destroyed (Not deflected). When used, the bunker is unavailable.
Train a new spy:
Just like it sounds. (Each nation starts with one spy)
Build City:
You get one extra city. You’re not allowed to build two cities two months in a row (If you build one in February, you can’t build a city before April)
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used
Observe (Spy):
When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn.
Because of lack of participitation in earlier games, Nuclear Master and Sheep wont participitate
Mini Game
And maybe we could make a special mini game for those who already lost their cities:
After losing the last city, you will be taken prisoner, and be thrown into some large arena of some sort. You get 50 health
Each turn (Both games has same length turns) you can issue orders:
Heal:
This gives you 5 health (You can get up to 100 health), but can’t be used with other orders
Attack:
You can chose to give attack orders on one or more people in the arena, though this is gladiator style, so you have to give a specific number of attack points to specific players, e.g. giving 10 attack against player 1 and 15 attack against player 2, gives you 25 points left to distribute. You can’t attack with 0
Power:
How much damage would you like to do against your enemy, if you succeed. This also needs to be given to different players. Following the above example: With 25 points left, you choose to give 5 points to power against player 1, but 10 against player 2, giving you 10 points left
Defense:
The defense is the same against all players, so giving 10 in defense requires all players to attack with a higher attack than 10. If someone attacks with the same amount as the defense at the attacked player, it only gives half damage, rounded down (Power on 5 only gives 2 damage in this case)
Buy weapons:
You can buy different weapons for use in the game, but they all cost you some health: (Weapons does not stack… you can only use one weapon each round). You start with one sword. You can buy a weapon and attack the same turn.
Sword: Cost: 5 health – Gives 1 more point in attack and power – Can be thrown*
Gun: Cost 10 health – Gives 3 more points in power, 1 more in attack, lowers defense by 1
Machine gun: Cost 20 health – Gives 10 more points in power – Lowers defense by 2 - Limited bullets**
Buy defense:
You can by defense and attack the same turn. They also cost you health.
Simple shield: Cost 4 health – Highers defense against swords and guns with 2
Spiked shield: Cost 8 health – Highers defense against swords and guns with 2, and highers attack with 2
* Throwing weapons at a player gives you 5 more points in attack and power, but you’ll lose the sword for ever (Can’t be picked up again )
** Limited bullets makes this weapon only useable for 2 turns
The weapons part might be too complex… what do you think?
When signing in, please vote if you want to play with the mini-game or not? With the posted rules, changed rules, or don't want to play that mini-game?
Oh, and please post your city names also
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