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Confirmed: Half-Life 2 source code leaked

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  • #16
    BBC said this:


    "The team at Valve has five years working on Half-Life 2, with an average of 30 people working on the title at any one time"

    150 man years to make a friggin game?????? Is this possible?
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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    • #17
      Didn't you ever hear that making top-notch games is consuming budgets like Hollywood movies budgets?
      Games are getting more and more complex, and the people competent to make them need more and more time to keep up with new technologies due to this.
      "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
      Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
      Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
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      • #18
        Originally posted by Zealot
        Didn't you ever hear that making top-notch games is consuming budgets like Hollywood movies budgets?
        Games are getting more and more complex, and the people competent to make them need more and more time to keep up with new technologies due to this.
        i guess this isnt the time for snarky remarks about my favorite genres and their superiority to FPS's, now is it?
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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        • #19
          Single player wouldn't be too affected- however, multiplayer games could be hacked, and due to the soure code, they could circumvent any copy-protection or anti-cheating code. They could also hack the code to spread malicious viruses, or to steal information.
          ----
          "I never let my schooling get in the way of my education" -Mark Twain

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          • #20
            Originally posted by lord of the mark
            BBC said this:


            "The team at Valve has five years working on Half-Life 2, with an average of 30 people working on the title at any one time"

            150 man years to make a friggin game?????? Is this possible?
            The game will undoubtedly look great (if the demo is anything to go by), but I hope that time is also spent on longevity. There have been too many great but short games in recent years IMO.

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            • #21
              The Windows 2000 source was stolen a few years ago, nothing ever came from it.

              I've always wondered where Microsoft got Win2k.
              American by birth, smarter than the average tropical fruit by the grace of Me. -me
              I try not to break the rules but merely to test their elasticity. -- Bill Veeck | Don't listed to the Linux Satanist, people. - St. Leo | If patching security holes was the top priority of any of us(no matter the OS), we'd do nothing else. - Me, in a tired and accidental attempt to draw fire from all three sides.
              Posted with Mozilla Firebird running under Sawfish on a Slackware Linux install.:p
              XGalaga.

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              • #22
                Originally posted by lord of the mark
                BBC said this:


                "The team at Valve has five years working on Half-Life 2, with an average of 30 people working on the title at any one time"

                150 man years to make a friggin game?????? Is this possible?
                Well, I assume the "at any time" doesn't mean any time of the day... Its not like they're pulling 24/7 shifts on this at least, I don't think so...
                cIV list: cheats
                Now watch this drive!

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                • #23
                  Originally posted by MattH


                  Well, I assume the "at any time" doesn't mean any time of the day... Its not like they're pulling 24/7 shifts on this at least, I don't think so...
                  i assume it means 40 hours a week, 50 weeks a year. Thats a man year here in the USA. If they were working 24/7 it would be alot more than 150 man years.
                  "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                  • #24
                    I believe the 150 man years figure. I've been working on xgalaga recently and it's a small project but it still swallows tons of my time.

                    Edit: Been fooling around on BCD too much, accidentally mixed the link tag formats.
                    Last edited by geeslaka; October 3, 2003, 15:26.
                    American by birth, smarter than the average tropical fruit by the grace of Me. -me
                    I try not to break the rules but merely to test their elasticity. -- Bill Veeck | Don't listed to the Linux Satanist, people. - St. Leo | If patching security holes was the top priority of any of us(no matter the OS), we'd do nothing else. - Me, in a tired and accidental attempt to draw fire from all three sides.
                    Posted with Mozilla Firebird running under Sawfish on a Slackware Linux install.:p
                    XGalaga.

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                    • #25
                      Originally posted by geeslaka
                      I believe the 150 man years figure. I've been working on [link url=http://crystae.homeip.net/~xathien/drawings/xgal.bz2]xgalaga[/url] recently and it's a small project but it still swallows tons of my time.
                      Rise of Nations was done in about 2 years, with a staff of what? Less than 30, ISTR. So less than 60 man years.
                      "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                      • #26
                        Originally posted by lord of the mark


                        i assume it means 40 hours a week, 50 weeks a year. Thats a man year here in the USA. If they were working 24/7 it would be alot more than 150 man years.
                        So your average american working dude only has two weeks off in a year??

                        Asmodean
                        Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                        • #27
                          Far less then what europeans have in general anyway.
                          That's why their bank holidays are such a big deal compared to us
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

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                          • #28
                            Originally posted by pg


                            er, the biggest problem to result is most likely cheats for multiplayer. if you think cheating in half life is bad i imagine hl 2 will now be much worse. unless you were being sarcastic...
                            Two points:

                            1) No copy protection scheme is unbeatable, but the current system in Half-life is annoying enough that most people will just pay the $50 to not have to deal with having to find a valid key.

                            2) If you want MODs, you need to have the source open. Once that happens, you'll get cheaters anyway. Besides, while it's a problem in Counterstrike, I never noticed it being a problem is less popular MODs.

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                            • #29


                              Hope the moron that did it gets his ass nailed.
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                              • #30
                                Can they speed up the development of the new Duke Nukem now by having it run on the HL2 engine?

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