The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
You can also move onto aliens (after their death animation sequence is finished) by moving on one side of them, setting another waypoint on the other side of their body and then cancelling the remainder of their moves as they step onto the body.
You can also sometimes get the cursor to be a move one if you hover it near the edge of the square the alien is in.
The 'move' command seems the easiest way, though.
I'd better test 1.2 now.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
This is starting to sound rather appealing. Thankyou all.
I never really got into the first one simply because it came with the original Moo and that took precedence.
Australian release date looks like the 24th, at least going by the site I usually look at. Its generally accurate to within a day or two.
lmao at "firing into the ground though. Maybe the system is based on how often you hit rather than how much damage you inflict.
to move on a living Body press 'm' to switch to Movement Action and walk right on it.
You can also move onto aliens (after their death animation sequence is finished) by moving on one side of them, setting another waypoint on the other side of their body and then cancelling the remainder of their moves as they step onto the body.
You can also sometimes get the cursor to be a move one if you hover it near the edge of the square the alien is in.
Well I guess.. when you have too much Time on Hand
Just got Warp's &BioArmor last Night *happy happy Joy Joy*
In my real game, I just got bioarmour and dreamland files. At the cost of 4 deaths, the first deaths I've had this game and I have been playing ironman the whole way. Alas, they were great soldiers too.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Well the good news about the new patch (well, for me, anyway) is that, along with the patch details, the developers posted a way I might be able to get the game to work
In my Games I always did the Russian Base First.
Is easier IMO as you can use that Wall as Cover.
OTOH the Aliens have worse Weapons in Area 51.
In my Bio/warp Mission im happy to announce I only lost one Man on the outside. Okay the rest of the Crew went straight into Hospital for uhmm quite a While but hey! I need Time for that Warps anyway.
I only have Warp Pistols right now, but they seem to Rawck.
Shall I replace my SMG's with them or my AAL's?
Also Gatling and Double gatling set up fast enough to be of Use :=)
Great Stuff :=)
Originally posted by Skanky Burns
Apparently getting experience for assaulting dirt is still considered "fair". The bug exists in 1.2 still.
This is from a new test game, before I have even gotten my third base.
This is a single player game, the player decides what's fair play and not. Fixing exploits like that for a strictly singleplayer game usually ins't much of a priority.
True enough. I was thinking that their "Fairer awarding of experience points." might have meant they got rid of such things as gaining experience by shooting the ground. I do wonder exactly what has changed, as things like throwing grenades didn't increase your experience at all. Alas, grenades own in the early game.
So, can you play yet Spike?
I need to test out these warp weapons too, seem like a good item for revenge.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Originally posted by BeBro
How do I capture Aliens? The manual says I should pick them from the ground when they are still alive -- but then I cannot move a soldier on their position.
I can only go there when they are dead, then I can transport them. But when they are still alive my guys say "can´t get there"...
note: you can't pick up nor walk onto 4-tile transgenants! chryssalis, sporeblowers, car crabs, etc.
but i only encountered a few "capture transgenant"-mission where all were large. and iirc they ended, when all were down
btw: this thread is incredible... i've never reached 100 before and now we're getting close to 300
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Managed the capture missions. I´m just before the dreamland mission, it already appeared on the map, but I have to go into real life now. However, great game, absolutely addictive, and IMO a must-play for all xcom veterans
Comment