A couple of days ago, purely by random chance, I misclicked on a wrong entry and ended up looking at a review for Vice City. It struck me that the description resembled nothing less than some sort of a modern version of Morrowind.
Could anybody who's played, preferably both, give an opinion as to how valid such a comparison may be?
Specifically wrt both the non-linearity and the sheer size of the game map in Morrowind?
There didn't seem to be anything like the TES construction set for generating mods, maps, etc (although I found a site or two with some basic mods importing various bits'n'pieces from previous GTA's) which is a bit of a let down but I assume there's some sort of neural thingummy to keep generating random quests/missions/jobs after the end of the main quest?
Feedback appreciated.
Could anybody who's played, preferably both, give an opinion as to how valid such a comparison may be?
Specifically wrt both the non-linearity and the sheer size of the game map in Morrowind?
There didn't seem to be anything like the TES construction set for generating mods, maps, etc (although I found a site or two with some basic mods importing various bits'n'pieces from previous GTA's) which is a bit of a let down but I assume there's some sort of neural thingummy to keep generating random quests/missions/jobs after the end of the main quest?
Feedback appreciated.
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