Announcement

Collapse
No announcement yet.

Anyone who wants to talk about "1830 Railroads & RB" or UFO?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by bakalov
    The bug that i hated more in XCOM1 was that overflowing of the people's stats that was leaving them with almost no movement when they became too good.


    I have never seen it happen.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • #47
      IIRC, it seems there's a certain link between bravery and mental stats. That is, if bravery is high, it's more likely to have higher mental stats as well.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

      Comment


      • #48
        I think bravery helps only for easier recovering from panic. IMO the best way to decide the mental stats of a soldier before the labs is to look how often the aliens try MC attacks on him. They always seem to attack the weakest crew members ...

        to da_hal : if you play superhuman difficulty the MC appears pretty early and may be really annoying.
        Against stupidity the very gods themselves contend in vain.

        Comment


        • #49
          In Apocalypse you could use androids if you were scared of mind-control in a mission.

          Comment


          • #50
            Or use XCom helmets (which prevented capture most of the time) or have your soldiers end their turn with something above their heads (a roof, doorway, etc) or have your soldiers lay down before the end of their turn. That last one is probably cheaty though.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

            Comment


            • #51
              Hm, Skanky I think you are talking about the brainsuckers - but that was not the real mind control in Apocalypse, though it was the more dangerous form ....
              The real mind control was made by the mycronoid aggregates (less) and some special kind of aliens which name I can't remember (more) - they were large - twice taller than humans - there were two types of big aliens, one of them was a combat type, and the second was MC type.
              Against stupidity the very gods themselves contend in vain.

              Comment


              • #52
                Originally posted by Skanky Burns
                That last one is probably cheaty though.
                Why doesn't that surprise me?

                Comment


                • #53
                  True, I was talking about the brainsuckers. But never fear, I have a solution for mind control too (making your soldiers completely safe from it). But its cheaty too. (DrSpike )

                  If you can aquire a mindshield, then your soldier's psi defence can be raised by 30 when wearing it. Due to a bug, leaving a mission while wearing the mindshield makes that defence gain permanent. Repeat a few times and you can get their defence level up to ~250.

                  Acquiring a mindshield is the difficult bit though.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                  Comment


                  • #54
                    The thing I don't like Apocalypse is they took an entire world and shrank it into a city. Blah.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

                    Comment


                    • #55
                      There are lots of starnge things you can do in apocalypse :-) for example I was hostile with the cult of sirius and they didn't want money from me because they were allies with the aliens. I managed to make them my allies though by razing one of the police stations - it seems that they hated the police more than me :-) The police forgot my evil deed for a reasonable sum. This way I became ally with everyone :-)
                      Against stupidity the very gods themselves contend in vain.

                      Comment


                      • #56
                        Screw that. The Cult of Sirus are a bunch of punks that you want to knock down whenever possible anyway. I used to raid them all the time in my games. Free training for my squaddies and loot to sell.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #57
                          Income and experience, you can't beat that! Plus it was fun levelling their buildings from the inside, you could get their cash reserves to redicuously large negative values just by bringing some disruptors along, and shooting all walls and support beams.
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                          Comment


                          • #58
                            Just make sure the building don't fall on your people
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #59
                              Or use shields.

                              Although you can usually destroy the building piecemeal, with your agents standing under a portion you are not yet collapsing to destroy a section next to them, and then moving to an already-collapsed area for destroying another area.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                              Comment


                              • #60
                                Originally posted by Urban Ranger
                                Screw that. The Cult of Sirus are a bunch of punks that you want to knock down whenever possible anyway. I used to raid them all the time in my games. Free training for my squaddies and loot to sell.
                                Hehe, they masquerade their blatant alien sympathies as some dumbass cult and expect to get away with it...........target practice for sure.

                                Comment

                                Working...
                                X