* Attack gains would be have a relative kingdom size component. That is, attacking a large player in a large kingdom could net more than attacking a large player in a small kingdom. This would help protect larger players in smaller kingdoms.
Have few (4 or 5) provinces in your kingdom grow to huge sizes, and all the others stay at 250 acres...or even smaller

* Possible addition of "Good" and "Evil" ratings. Different races would start with different ratings, but then each player would develop ratings based on their actions. There would then be various bonuses for interactions between certain styles of players (Good attacking Evil, etc). This is an area that needs to be far more developed (obviously) and may be something we look at for future rounds.
Attack bonusses perhaps for attacking an opposing alignment.
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