You put some counters on the creature and remove one during your upkeep. When there are no counters left, the creature dies.
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Originally posted by thinkingamer
What is the difference between global and local enchantments?
That's the way I interpret it, anyway.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Except that it's false.
A local enchantment affects one target. They generally read "Enchant Creature," "Enchant Land," "Enchant Enchantment," and so on. It's generally stuck right underneath/on top of the permenant it's enchanting.
A global enchantment is controlled by a player and just kind of sits there, activating its effect.
So Glorious Anthem is a global enchantment that says "Creatures you control get +1/+1," and the you refers to the controller of the enchantment. It's still a global enchantment.
Crusade says "White creatures get +1/+1," and this too is a global enchantment, that just happens to affect everybody.
Holy Strength is obviously a local enchantment ("enchanted creature gets +1/+2").All syllogisms have three parts.
Therefore this is not a syllogism.
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Sure? So what is Sterling Grove?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Sterling Grove
{G}{W}
Enchantment
All other enchantments you control can't be the target of spells or abilities.
1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library and put the card on top of it.
Sterling Grove is an enchantment with a static ability which that only affects you.
Contrast with, say:
Divine Sacrament
{1}{W}{W}
Enchantment
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
This is an enchantment you own but whose static ability affects all white creatures and not just yours.
There is absolutely no distinction between global enchantments affecting only you and global enchantments which affect all players, simply who controls them and who owns them. Local enchantments target a specific permanent only.
edit: sorry Snowfire, I see you've already answered this question before it was asked. There is, however, a seperate category of enchantment called Enchant World, which has already been covered in this very thread."I didn't invent these rules, I'm just going to use them against you."
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Just thought of something.
If you put a Pariah on Dawn Elemental, which is:
Dawn Elemental - WWWW
Creature - Elemental (rare)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
3/3
Then, add to the combo, Diplomatic Immunity.
That looks nasty.Last edited by Urban Ranger; June 15, 2003, 11:10.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Yeah, the Pariah/Elemental Combo would need a (probably black) instant-death spell, but add the diplomatic immunity, and you'd need a global effect card like Wrath of God to take it out. SweetConcrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I think so, but tapping an enchantment doesn't do anything as far as I know.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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