The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
/me hopes they'll package the expansion and the original for nice price since he doesn't have it yet
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
It shows some of the new features, such as the new transportation features and the vehicles you can control in the city.
Where was Jackie Chan?
“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
As long as the "U Drive It!" stuff is optional, and the UFO stuff can be turned off, I'll buy it.
"I wrote a song about dental floss but did anyone's teeth get cleaner?" -Frank Zappa
"A thing moderately good is not so good as it ought to be. Moderation in temper is always a virtue, but moderation in principle is always a vice."- Thomas Paine
"I'll let you be in my dream if I can be in yours." -Bob Dylan
Slightly off-topic (but this being the only SimCity4 thread going currently), "the7trumpets" over at Simtropolis just announced that, through his/her efforts and those of other modders, they may have found a way to force the traffic simulator to use the shortest TIME distance instead of the shortest PHYSICAL distance.
Example: Sim Joe lives at House Manor and works at McJob. He can take either a Road, a Street, or a Highway on his commute. The road has the lowest tile distance, the highway the longest. As the traffic simulator currently stands, Joe will pretty much always choose the road, even though it will take him longer to complete a round-trip on the road, as opposed less time on a street and even less time on a highway. "the7trumpets" et al may have found the way to rectify this most irritating aspect of the game (besides the rendering performance).
What "the7trumpets" needs are cities that are mainly NON-GRID based and are mostly self-sustaining (Sims aren't commuting to other cities for work). They need to test the mod under actual gameplay before they can release it to the community in general. Head over to www.simtropolis.com, go into the Forums, enter the General Discussion forum, and find the thread titled "Pathfinding Fixed!!! -test cities needed" started by "the7trumpets."
Man, I hope they've succeeded in cracking this part of the code. (No, not cracking as in warez, cracking as in modding.) This fix has been needed for months now; hopefully it can be replicated once the expansion pack is out, if it isn't already included in expansion's coding.
EDIT: Made details for requested test-cities more clear.
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