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Yeah, I never understood why the highways where raised when you couldn't building anything except roads crossing through.
As far as I understand it, in order to do this they would have to creta a new layer to draw them or something like that. Basically the Min. req. would go through the roof and it's bad enough as it is.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Yeah, I never understood why the highways where raised when you couldn't building anything except roads crossing through.
As far as I understand it, in order to do this they would have to creta a new layer to draw them or something like that. Basically the Min. req. would go through the roof and it's bad enough as it is.
Nah, you can have a road running parallel with a tunnel.
Originally posted by DRoseDARs
In-game, ground highways are cheaper to build than elevated highways. Capacity and upkeep are the same, though. In real-life, ground highways are quite common here in the United States. Although not identical, in-game highways and US highways are similar only in that they've multiple lanes and limited access. Mostly between cities you'd see ground highways (and even in cities), but elevated highways are only found in cities. Ground highways, if only for the sake of realism, have been needed in SimCity for a long time.
My thoughts exactly. I mean, I, personally, haven't seen any elevated highways, except in interchanges. And I've been to Britain, and France. all of the freeways are ground ones.
WHICH REMINDS ME.... what of interchanges? that screenshot demonstrates a Main Road/Freeway interchange perfectly, but what of freeway/freeway interchanges?
Oh, and do my eyes fool me, or I can set one-way-only roads?
We have a few, but then again, practically the whole of Belgium is one big highway
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Could someone tell me the benefits of one-way roads?
Where I live there's only a few one-way roads, and they're all only one-way roads because there just isn't room for two cars to pass each other... And I don't see this problem in games
Originally posted by ADG
Could someone tell me the benefits of one-way roads?
It helps direct traffic into certain streets or areas. a single one-way road generally won't do any good, you would have to plan them out with a strategy to help cars avoid cloging up main streets and such.
Er, just theoretically speaking... I haven't actually played the game.
But, for instance, if you have a major roadway through your city, you can use some well placed one-way streets to reduce the amount of traffic at each intersection, and to push people onto less used side streets instead.
Finally that terrible commute will finally drop, thanks to avenues and ground highways, a must in every single metropolis in the world
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
You could even make avenue's one way for large amounts of traffic.
Be carefull with one way's though, be sure then can get both to work and back home again .
Better read up on a couple of threads about this as many people have been taken by surprise on this.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
I've found ground highways to be very cumbersome in placement etc. What also annoys me is that 1) Overpass onrams are one tile longer than onramps, 2) You can't string one long road through your onramps, they are reserved tiles, 3) there are no cloverleave overpass onramps, and 4) You can't run trains under highways
God Damn You, Sim City 4
So I'm home sick today and I go to play a little SC4. I spend maybe an hour on the biggest, most sucessful city.
The C$$$/$$ demand has been dropping, so I go to build the disease research center. I need to buldoze some roads to make room. Just as I'm selecting the squares to raze, the "FIRE!" box jumps up and the screen snaps to the fire. The buldozer tool has selected about 1/2 of my city. Due to the fact that you have to close a popup to do anything else, I can't deselect those squares. My two choices are to quit and loose an hour of work or rebuild the millions of $ worth of city.
That happened to me all the times in Simcity 2000, razing cities to the grond (but back then, demolition used to cost 1$ for tile, and rubble was self-cleaning)
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
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