I got this strange math problem. It seems simple, but I can't think of the solution.
It all starts with a board game called Titan I play once in a while. There are all sorts of monsters in the game, and they fight each other all the time. All monsters have two ratings: power and skill.
Power is the number of dice you roll for it, and skill determines what number do you need on each die to score a hit. An attacker swinging at a defender of the same skill level requires a 4 or higher on a die to hit. Each +/- in the difference in skill level shifts the required number one higher or lower. So a skill level 4 monster attacking one with a skill level 3 needs only a 3 or higher to hit.
All hits are scored against power as damage. When a monster receives damage equal to its power, it dies.
For example, an ogre (6-2) is fighting a centaur (3-4). The ogre rolls 6 dice and needs 6's to hit the centuar (a shift of 2 in favour of the centaur). The centaur rolls 3 dice and needs 2's to hit the ogre. The ogre gets an expected outcome (EO) of one 6 each time, so it will need 3 swings to kill of the centaur. Meanwhile, on 3 rolls (total of 9 dice) the centaur misses 1/6 of the time, so it misses 1 1/2 times, or scoring 7 1/2 hits against the ogre. They both kill each other with the centaur gets a bit of leftover. If you multiply their power and skill, they both are 12. So it seems pretty natural they kill each other.
Strange thing happens when you consider creatures with skill level 1. Consider a hypothetical creature with 12 power and 1 skill level, a 12-1. Pitting it against an ogre, it needs 5's or higher to hit the ogre, while the ogre needs 3 or higher.
This creature can expect 4 hits each turn, so it kills off the ogre in two turns with 2 damage points left over. In two turns, the ogre gets to roll 12 dice with an expected outcome of 8. So this creature kills off the ogre without getting killed.
You can try various combinations with the same total, like a 60-1 against a 30-2 or a 20-3. I realise that any skill level one creature gets a massive bonus against skill level four creatures because they still only need 6's to hit, so don't try those pairings.
I have been trying to find out the cause why skill 1 critters breaks the rule but to no avail. Can you see why?
It all starts with a board game called Titan I play once in a while. There are all sorts of monsters in the game, and they fight each other all the time. All monsters have two ratings: power and skill.
Power is the number of dice you roll for it, and skill determines what number do you need on each die to score a hit. An attacker swinging at a defender of the same skill level requires a 4 or higher on a die to hit. Each +/- in the difference in skill level shifts the required number one higher or lower. So a skill level 4 monster attacking one with a skill level 3 needs only a 3 or higher to hit.
All hits are scored against power as damage. When a monster receives damage equal to its power, it dies.
For example, an ogre (6-2) is fighting a centaur (3-4). The ogre rolls 6 dice and needs 6's to hit the centuar (a shift of 2 in favour of the centaur). The centaur rolls 3 dice and needs 2's to hit the ogre. The ogre gets an expected outcome (EO) of one 6 each time, so it will need 3 swings to kill of the centaur. Meanwhile, on 3 rolls (total of 9 dice) the centaur misses 1/6 of the time, so it misses 1 1/2 times, or scoring 7 1/2 hits against the ogre. They both kill each other with the centaur gets a bit of leftover. If you multiply their power and skill, they both are 12. So it seems pretty natural they kill each other.
Strange thing happens when you consider creatures with skill level 1. Consider a hypothetical creature with 12 power and 1 skill level, a 12-1. Pitting it against an ogre, it needs 5's or higher to hit the ogre, while the ogre needs 3 or higher.
This creature can expect 4 hits each turn, so it kills off the ogre in two turns with 2 damage points left over. In two turns, the ogre gets to roll 12 dice with an expected outcome of 8. So this creature kills off the ogre without getting killed.
You can try various combinations with the same total, like a 60-1 against a 30-2 or a 20-3. I realise that any skill level one creature gets a massive bonus against skill level four creatures because they still only need 6's to hit, so don't try those pairings.
I have been trying to find out the cause why skill 1 critters breaks the rule but to no avail. Can you see why?
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