Originally posted by redbull
According to a website, the PS2 is
FASTER
than an X-Box
PS2: ~300MHz x 32bit = 9600
X-Box: ~600MHz x 8bit = 4800
Of course, I'm probably wrong... but never mind, I got it off a pro-Sony website
. The X-Box processor is 8bit, btw, while the PS2 is 32bit processor, according to this site.
According to a website, the PS2 is


than an X-Box
PS2: ~300MHz x 32bit = 9600
X-Box: ~600MHz x 8bit = 4800
Of course, I'm probably wrong... but never mind, I got it off a pro-Sony website


#1: "Bits" don't mean a damn thing on consoles
#2: The CPU on the PS2 spends most of its time doing graphics calculations (transformation and lighting) that are done entirely on the Xbox's GPU
The Xbox is far more powerful than the PS2, don't let marketing tell you otherwise.
PS: The Xbox is technically a 32-bit processor and so is the Emotion Engine in the PS2. The vector units on the PS2 have 128-bit registers because it uses that precision for T&L calculations that are done in 128-bit registers on the graphics chip on the Xbox. The Xbox's CPU has 80-bit floating point registers, which is MORE than enough for the physics and AI that the CPU has to do.
Electronic Arts did some benchmarking to see where each console stood:
Code:
Basketball player Bunny Platform Gouraud Lit Skinned Gouraud PS2 17.0 / 22.6 10.9 / 14.7 8.5 / 11.5 25.2 / 31.8 XBox 47.2 / 91.4 22.4 / 43.4 14.2 / 30.3 63.9 / 93.8 NGC 18.7 / NA 10.3 / NA 7.2 / NA NA / NA
Of course those also don't tell the story about how the textures look so much better on the GCN and Xbox due to the texture compression they have...and the better RAM.
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