I didn't play many video games growing up (especially until Wolfenstein came out), and the ones I did play weren't particularly realistic (Raid Over Moscow never gave me the urge to, say, bomb Moscow, because I realized that Moscow probably wasn't quite that pixellated in real life).
The game I played most often growing up was "Guns." It consisted of me and some of the other neighborhood kids having mock wars with plastic guns. The typical penalty for being shot was that you'd be frozen for twenty seconds, which gave a major tactical advantage to the other side. The second most popular game was "G.I. Joe," in which me and the other neighborhood kids would set up mock battles with our G.I. Joe figures, vehicles, and playsets (or "fortresses").
In other words, I didn't need video games to play ultra-violent games as a kid. All I needed was my imagination. If you'd taken away my plastic guns and my plastic G.I. Joe's in order to "help" me, then I'd probably have whittled my own gun out of wood and gone right back to playing Guns.
The game I played most often growing up was "Guns." It consisted of me and some of the other neighborhood kids having mock wars with plastic guns. The typical penalty for being shot was that you'd be frozen for twenty seconds, which gave a major tactical advantage to the other side. The second most popular game was "G.I. Joe," in which me and the other neighborhood kids would set up mock battles with our G.I. Joe figures, vehicles, and playsets (or "fortresses").
In other words, I didn't need video games to play ultra-violent games as a kid. All I needed was my imagination. If you'd taken away my plastic guns and my plastic G.I. Joe's in order to "help" me, then I'd probably have whittled my own gun out of wood and gone right back to playing Guns.
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