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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hyvä läsnäolijat! Tulen tänään puhumaan teille aiheesta nimeltä "Stella Polaris."
Voitte vapaasti kääntää alla olevat englanninkieliset tekstit sillä olen liian rasittunut kääntääkseni ne.
Stella Polaris (FreeAC) is an open source project that is currently planning and programing a free turn based strategy game on interstellar and extraterrestial colonisation. Quoting one of the members of the development team: "A free game developed by gamers who always wished that existing TBS games could have been something more than they are. It is a game of hope and inspiration, set on alien Planet, where your leadership would determine the future of a species." The game is more concentrated on the multiplayer concept with many players (16 or so), but it will also be able to play it as a singleplayer game.
The developement team has members from all over the world and they all provide a distinguished flavour to the team and the game itself. The itself is currently at pre-alpha stage, so builds have yet been made. Currently there’s no exact schedule available for the project, but as we approach the first alpha version, we will release a full scale plan for the development process.
CapTVK,
thanks very much for sharing your views and wishing us all the best!
Why didn't we join any other project?
First of all Stella Polaris isn't a cheap SMAC clone or just slightly altered version; nope. Stella Polaris can be suspected just like Freeciv for being a cheap clone, as you very well know. It sad for both projects, but true. Neither is this a game done by using the art of copy & paste from different titles: nope. Stella Polaris is much more than that. This project is being done from scratch by inventing brand new ideas, making ones seen before better and sharing ideas from various titles like SMAC, MOO, CtP, Civ II, Stars!, etc. The basic idea of colonisation of the final frontier, the space, isn't anyhing new. We're just building up something new on that basic idea. We're using the same old basics like many previous projects, but we look at things from a new aspect. Neither is an author inventing new concepts; he/she just looks at the basic idea from a different angle. That what the Greeks once invented is just used in a different way. The goal of FACDT/SPDT is to create something new by thinking different and using new ideas and concepts. For instance slave trading will be presented in a interstellar colonisation strategy game for the first time, and it won't be limited just to that. Of course there has been many games before, but we're trying to extract good ideas from them, spice them up with some new ground breaking ones and giving it a final touch by brainstorming (or that's what at least The Cooker is doing). It would pointless to make a SMAC clone (like the one done by the other project) or anything like that, as it's not a new inovation or it isn't anything inovative. This is one of Sid's principles I like to refer to. Stella Polaris is by extensively developing the conecpt of interstellar colonisation avoiding being a cheap SMAC clone. Of course I don't say Freeciv and that SMAC clone project aren't justified, but that's not our goal. We have also tried to mark our independence from any other games, projects or companies by not using the name FreeAC, but instead adapting Stella Polaris, that even has a good meaning that fits in with the project. As the inventor of the name Stella Polaris, I want to add that it's a worthy name for this upcoming title of hopefully good strategy gaming.
So the main reason for not participating in other projects is that we want to create something new and different, and that couldn't be offered by the other projects. At least I assume that's what we think in general.
Best regards,
Rasbey
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Originally posted by LightEning
No perskeles, jos sen entinen nimi oli FreeAC niin mitä muutakaan se olisi kuin FreeAC jonka nimi on muutettu
No eihän se mitään muuta ole, mutta nimi FreeAC oli tilapäinen projektinimi, sillä Stellassa on aineksia ainakin seuraavista tekeleistä: SMAC, SMAX, MOO, CtP, Civ II ja III, Stars! sekä erittäin paljon omia ideoita.
Lähiaikoina tulee täällä ilmestymään The Column-kirjoituksena artikkeli Stella Polariksesta, joten sen pitäisi valoittaa asioita paremmin.
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Eli kaikki koodi on C++:saa. Porttauksina tulee olemaan ainakin Windows and Linux. Tiettääkseni kaikki koodaajat käyttävät Linuxia ja sille löytyviä vapaita ohjelmia koodaustyöhön. Eiköhän tuo vastaa tuohon kysymykseen.
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Lite, onhan toi ihan ookoo; mikäli mitään tekstistä ymmärsin, niin siinä ei ole mukana näyttöä. Käyppäs vielä katsomassa www.btmikro.fi (jos satut asumaan myymälän lähellä). Siellä on myös mukava pakettilaskuri.
Kävit muuten rekisteröitymässä Stella Polarikseen
I'm not a complete idiot: some parts are still missing.
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