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Civ Games Comparison Chart

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  • Civ Games Comparison Chart

    Hullo fellow civvers!

    I have installed and played a little of Galactic Civilizations yesterday. It struck me how much Civ-in-Space feel to it it has, much more than Master of Orion series or Space Empires and other such games.

    Anyway, inspired by that I have ventured into creating one HUGE chart that would both quantify and compare the features and aspects of what I call the Civ Genre but could be described as "Large scale God games" in a politically correct way.

    You can view the chart here (works in IE, but not in my Opera which I attribute to my extensive and messy customization. It is just a table so you should see it OK): http://free-zg.htnet.hr/SimunSelak/c...ison_chart.htm

    Since I started it I have mostly been adding columns as I remember more and more features that are comparable.

    I would appreciate if you have comments or suggestions on the columns and I would also appreciate if someone takes the time to "process" any particular game and fill the table for it.
    Last edited by VetLegion; January 7, 2004, 20:35.

  • #2
    How long will it be before some pedantic saddo asks this to be moved to the 'Other Games' forum?

    Comment


    • #3
      ...and talking of pedantic saddo (ie. me!), you missed the Fundamental government type out of Civ2 by lumping it with Civ3

      Comment


      • #4
        Multilateral diplomacy
        UN, Planetary Council, etc... exists?

        Civilization III

        Yes

        ---

        I wouldnt say that the UN thingie to achieve diplomatic victory can really count as a "Planetary Council".
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

        Comment


        • #5
          Ok, you are both right, I'll add Fundamentalist to Civ 2 and I'll remove Civ 3 from multilateral diplomacy.

          Comment


          • #6
            It works fine in Opera...

            Suggestion: put non-breaking spaces in those empty cells so they will show a border too.
            Within weeks they'll be re-opening the shipyards
            And notifying the next of kin
            Once again...

            Comment


            • #7
              Done (with questionmarks).

              Comment


              • #8
                Could a mod move this to 'Other Games' please?


                Just kidding. Nice job so far.

                Comment


                • #9
                  To make it simple:
                  Code:
                  CIV III
                  Rules
                  Rules
                  Rules
                  Rules
                  Rules
                  Rules
                  Rules
                  Rules
                  There is no need to say more
                  "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                  "I never had the need to have a boner." -- Dissident
                  "I have never cut off my penis when I was upset over a girl." -- Dis

                  Comment


                  • #10
                    Suggestions for some missing entries :

                    Colonization:
                    Different AI personalities: Yes (Spain allways kills indians, France allways attacks with too few units)

                    SMAC:
                    Victory Conditions: Conquest, Economic, Diplomatic (planetary council), project

                    Civ2:
                    Tech cost increases by 10 for every new tech discovered. Linear Tech tree.
                    Number of techs: 99 I think?
                    Victory conditions: Remove diplomatic, the UN is there but it's just an
                    other wonder.
                    Mods in existance: Too many to count (I have 2 GB on my computer and that's noweher near everything).

                    Moo2:
                    Purchasing switch penalty should be yes
                    Combat model: complex I suppose (there's a battle screen where you controll your ships in turn based combat and you get to refitt ships and stuff)
                    Special unit for terrain improvement: no (it's done from the planet screen...)
                    Diplomatic proposals: Trade treaty, Research Treaty, Peace, War, demand tribute (5 or 10% per turn), exchange techs, demand gold/colonies/techs, ally
                    UN/Planetary senate: Kinda, there's a galactic senate thingie as I recall
                    Govt types: Dictatorship, Empire, Democracy, Unification
                    Internal politics: There's unrest and planets defecting if they are populated by enslaved enemy pops but that's about it...
                    Grid Type: There really isn't a grid apart from in combat. Instead you jump between the systems...
                    ICS solutions: Um, increased corruption I think?
                    Can build Bases on: Planets
                    Tech Tree: All techs cannot be researched by one civ you get to chose which one to develop out of 2-4 in each "layer" of the tech tree. You can however trade for the others. Not sure about tech rate.
                    Victory Conditions: Diplomatic (vote), Conquest, Defeat Antarans (by going through a portal and fighting them)

                    Europa Universalis 2: (perhaps you should add a box for if the games are turn based or not?)
                    Colony cost: Depends on area being colonized
                    Government types: Religions and in EU2 there's Domestic Policies too.
                    Internal Politics: Stability counter
                    ICS Solution: In EU2 trade posts get increasingly expensive depending on how many you have allready forcing you to make them into colonies instead...
                    Tech Rate: Tech costs are calculated from a nations size, the more provinces the higher cost for new techs.
                    Different AI personalities: Yes (there's an AI file for every country)
                    Scripting, custom units, graphics, custom AI behaviour...: Yes (Full scenario support: scripting language, moddable graphics)
                    Scenarios and mods in existance: A lot
                    No Fighting here, this is the war room!

                    Comment


                    • #11
                      Here's some CTP2 data:

                      Design own units/ships: No (not as in SMAC)

                      Purchasing switch penalty: No

                      Colony unit cost

                      Complex or simplistic combat model: Complex

                      Stacked combat: Yes

                      Special unit for terrain improvement: No, public works.

                      Types of diplomatic deals available: 37

                      Multilateral diplomacy : No

                      Government types : Lots, add whatever you want.

                      Internal politics : No

                      Grid type : Diamonds (isometric)

                      ICS (Infinite city spread) solutions :

                      City Radii (const. expand, Point based)

                      Can build bases on (Land, Water, Space, Underground) : Land, Water.

                      Tech rate and is tech tree linear or random? : Modable.

                      Number of techs in the tech tree: Lots, add as many as you want.

                      End Replay : No

                      Animated units: Yes

                      Governors : Yes, modable.

                      Different AI personalities : Yes, modable.

                      Victory Conditions: Diplomatic, Conquest, Build project

                      Modability and Scenarios: Are you kidding? Almost everything is accessible via SLIC or text files. No comparison. See my sig.

                      Scenarios and mods in existance : Lots.

                      Game length in turns on standard settings: 600?

                      Comment


                      • #12
                        Henrik and Peter, thanks
                        I'll add that data now

                        I'm still not sure should EU even be there though..

                        Comment


                        • #13
                          Good work!
                          Very interesting table!
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                          Comment


                          • #14
                            If the Data Master Himself says so

                            Updated and put the small logos of games up there.

                            Comment


                            • #15
                              The fact that they ruled C2's combat system the best makes me wary of giving much credence to their ratings

                              EDIT: oh, and C1 was rated best for grid type

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