The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
(yah, the party needs to figure out what they want to do, and yah Felch, you have more information (and more speicific) that you can ask me)
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
You take a look arround and notice the people leaving. You don't really notice anyone watching you (Spot 15).
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
* Rags looks as though he was going to ask Incana another question, but shrugs and polishes off his ale
"Well, we don't have a lot to go on right now, do we? I suggest we see if Miss Incana can unwittingly provide any more information or leads. I am going to follow her home - anyone care to tag along?", says Rags as he stands up.
Waterdeep is an area on the Sword Coast dominated by the City of Waterdeep (metropolis pop 132,661). The area is fairly populated with 1,347,840 people (mostly human but lots of dwarves, elves, halflings, and half-elves). The area is run by the Lords of Waterdeep, most of whom are unkown. Major relgions are Deneir, Mystra, and Oghma. Imports are Grain, livestock, leather, ore, timber, and exotic goods. Exports are ale, arms, cloth, furnishings, leather goods, pottery, refined metals, and other goods.
Waterdeep is the major cosmopolitan power of FR. It is a major seaport, is known as tolerant, and has a powerful magic tradition. The Cities nickname is the City of Splendors. It is a major city of trade and change and in it are many guilds, nobles, trading costers, mercenary bands, and other organizations.
Major organizations include City Watch (serves as poplice force), city guard (defense of city), guilds, (merchants and crafts golk), Lord's Alliance, Lords of Waterdeep (right now the open lord is Piergeiron the Paladinson), Watchful Order of Magists and Protectors (must join to practice magic asa sorcerer or wizard in Waterdeep).
Major areas of the City is Castle Ward *center of the city, includes Mount WAterdeep, the castle and the richest people), Dock Ward (dirty and dangerous), North Ward (home of middle class, lesser nobles, and merchants), Sea Ward (where all the wealthiest live, has the expensive shops and arena), Southern Ward (also called caravan city, is hwere newcomers come for lodging, informatino, food, and entertainment), and Trades Ward (always open commercial section, major guilds are based here).
Last edited by Jon Miller; August 10, 2003, 16:05.
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Tarna looks at the rest, "Well, if your plan takes much more time tonight count me out, I am going to rest first, I am [yawn] tired. I think that I will purchase a room at the Stubborn Donkey Inn."
(sorry, I left for gettysburg at 7 this morning)
(do you all need a description of waterdeep?)
(edit: to change name of inn)
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Rags and Morganna get up to leave, after depositing a couple silvers a peice on the table.
Tarna says "Why don't we use the Stubborn Donkey as a base, do you guys want me to get a room or two for you also?"
(I can go back and change things later)
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
(Okay, so to recap folks, we've got a missing brooch that we need to find. Me and the elf babe met a midget sorcerer named Rags, he was cool with the whole search. Then a chick with green hair named Tarna was down with it, and then another short smelly guy named Bandar showed up. Once everybody is chilling and eating, Incana starts telling about the brooch.
She lost it at a party and needs it found quick and on the down low. She was at a party at the house of Panath, in North Ward, while she was hanging out. People who saw the emerald brooch liked it, but she doesn't know who could have taken it.
A woman named Morganna showed up at this point and joined the party. Further questions led to the conclusion that searching at Pernath's is not a viable option, and we need to poke around to find the brooch. We split up and will meet the same place the next evening at seven.
Is that all the important stuff or did I miss anything?)
Bandar drops a couple of coppers on the table to pay for his ale. "Aye, I'll need a room. M' information gatherin skills leave a bit to be desired unless I can use m' axe."
"Actually, I've changed m' mind. I may be needin some new weapons in the future so I may just wander on down to shops and see if anybody's open and dealin."
[OOC]
Upon exiting the tavern, if Rags can still see Incana walking away, then he'll start to follow her from a distance. If it is not possible to follow safely (without being seen or too obvious to passers-by), then he may cast Change Self.
If she is already lost from sight, then he'll go to the Stubborn Donkey with Tarna and get a room for the night.
[/OOC]
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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