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  • Question about marketing a game idea

    I came up with two excellent ideas for a board game. The ideas are pretty well thought through on paper. I have worked out the rules and such.

    I am just curious. Hypothetically, if I wanted to market the ideas into board games, what would I have to do? I guess that I'd have to copyright the ideas, and then try to sale them to a company that makes board games. Am I close?
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

  • #2
    a) Write the best description you can.

    b) Include pictures/design idea for the board and pieces.

    c) Playtest with friends.

    d) Rewrite the description and designs to account for the playtesting.

    Once you've gone through the cycle a few times, and have a witnessed, dated description, you can think about approaching a company with the idea.
    Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
    "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

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    • #3
      Originally posted by Cruddy
      a) Write the best description you can.

      b) Include pictures/design idea for the board and pieces.

      c) Playtest with friends.

      d) Rewrite the description and designs to account for the playtesting.

      Once you've gone through the cycle a few times, and have a witnessed, dated description, you can think about approaching a company with the idea.
      thanks.
      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
      G'Kar - from Babylon 5 episode "Z'ha'dum"

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      • #4
        You can find a lot of examples of "design documents" on the web for just such a thing, diplomat...
        Monkey!!!

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        • #5
          yes, have a working demo thats been through a ton of playtesting / balancing. good luck
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            I suppose the first step would be researching whether or not there will be (reasonable) demand for these games of yours.

            You might think it's great and cool, but if no-one else does, then it's still going to flop.

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            • #7
              no game will flop if you just add a little sex appeal
              Monkey!!!

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              • #8
                Originally posted by Japher
                no game will flop if you just add a little sex appeal
                or make it a drinking game. ever play civ3 where every 5 turns, the lowest scoring person takes a shot?


                fun fun fun!
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

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                • #9
                  I play Civ 3 where every turn I have to chugg a beer. Never make it to far, so I try and start if far enough a long so that the turns are pretty long...
                  Monkey!!!

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                  • #10
                    Originally posted by Zopperoni
                    I suppose the first step would be researching whether or not there will be (reasonable) demand for these games of yours.

                    You might think it's great and cool, but if no-one else does, then it's still going to flop.
                    I know. The problem with most board games is that they often require 5 or more people to play. Since it is not always easy to get that many people to sit down and play, many board games don't have a lot of demand.

                    That is why I plan to have a variation where only 1 or 2 people are needed. This will mean that people will be more likely to be able to play it. This should increase interest and demand.
                    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                    G'Kar - from Babylon 5 episode "Z'ha'dum"

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                    • #11
                      Originally posted by Japher
                      no game will flop if you just add a little sex appeal
                      I am not sure sex appeal would fit very well in the theme of the games.

                      Of course, I could maybe decorate the side of the board with pictures of girls in bikinis, that might work.
                      I could call it the "special college edition".
                      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                      G'Kar - from Babylon 5 episode "Z'ha'dum"

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                      • #12
                        The appeal of board games lie with the social elements, that's why you see so many simple, beer and pretzel type games. Gorgnard (sp?) games aren't really very popular.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #13
                          Originally posted by Urban Ranger
                          Gorgnard (sp?) games aren't really very popular.
                          What do you mean by "gorgnard games"? Could you explain? Do you mean games that require a lot of serious thinking?
                          'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                          G'Kar - from Babylon 5 episode "Z'ha'dum"

                          Comment


                          • #14
                            Games that only diehards play. Complex rules, high degree of realism (where appropiate) and lots of serious thinking.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #15
                              like north & south, Colonist from Catan and Civilization Board game

                              my favorite 3 board games...
                              Bunnies!
                              Welcome to the DBTSverse!
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