i've pondered the public works system, and i like it to a degree. i think there should be a turn of "building", where a small worker camp is created there, and the public work will be there the next turn. that way, enemy armies could capture the workers, and have some points added to their work force (slave labor), while also denying their enemy the public works.
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Originally posted by Uber KruX
i've pondered the public works system, and i like it to a degree. i think there should be a turn of "building", where a small worker camp is created there, and the public work will be there the next turn. that way, enemy armies could capture the workers, and have some points added to their work force (slave labor), while also denying their enemy the public works.
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I have a code written by Pedrun, fixed by Marin G that gives a PW bonus to the pillager, random 0-30%. Always thought that was a good concept. Simulates those pillage raids that led to so many battles in Med and Ancient times.
I would like to see a worker that can build between borders where no PW can be used, thats where the worker is needed. I find it annoying to create settler/nomads for the express purpose of building a city every 8-10 squares then laying down the PW for that important road to my concquests, then disband the city straight away because it will pushe me too far over the happiness level.
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I told you guys that CtP2 doesn't need a Civ3ish worker system, it needs a SMACish terraformer system (work only, no population cost).(\__/) Save a bunny, eat more Smurf!
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Originally posted by stankarp
I have a code written by Pedrun, fixed by Marin G that gives a PW bonus to the pillager, random 0-30%. Always thought that was a good concept. Simulates those pillage raids that led to so many battles in Med and Ancient times.
I would like to see a worker that can build between borders where no PW can be used, thats where the worker is needed. I find it annoying to create settler/nomads for the express purpose of building a city every 8-10 squares then laying down the PW for that important road to my concquests, then disband the city straight away because it will pushe me too far over the happiness level.
But of course, even this would be unpractical, as you had to build a fortress for every field of the road outside of your Borders.
Maybe either Cultural Borders like in Civ 3, or the ability to create at least Roads either generally outside of your borders, or at least up to a Distance from 2 - 5 Fields away from your Borders would be greatTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Ralph, it's probably going to be public domain under a Linux-style license (GPL, I hope), but you would be better off joining the official CtP2 Source Code team .Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Ah what news to come home to.
woooooooo haaaaaaah!
Concrete, Abstract, or Squoingy?
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Re: Ctp2 Source Code To Be Released
Originally posted by st_swithin
ATVI EP confirms that source code for Call To Power II will be available as open source.
No dates yet, but this is STRAIGHT from the horse's mouth (and the lead programmer, the network programmer, the gamestate programmer).
LET US REJOICE!! OPEN SOURCE FOR ALL!!!
Ewww, GUI open source. Don't look there; I wrote some HORRIBLE code.
'I'm a lover, not a programmer.'
hi ,
does this mean that we shall see mods from you then , ......
and why aint this in the ctp forum
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Originally posted by Straybow
I told you guys that CtP2 doesn't need a Civ3ish worker system, it needs a SMACish terraformer system (work only, no population cost).Try http://wordforge.net/index.php for discussion and debate.
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Originally posted by Oerdin
You already can terraform using PW. PW is a better system and I'd like to keep it.
Aside from maybe altering it to let you build Roads ouside of your Borders (or altering the "Borders"-Concept into some kind of Cultural Borders like in Civ3 there is no reason, to change anything within the PW-Concept.Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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