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Sexual inequality exposed in virtual world

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  • Sexual inequality exposed in virtual world

    The latest science and technology news from New Scientist. Read exclusive articles and expert analysis on breaking stories and global developments





    Female virtual characters suffer from sexual inequality in financial matters, just like their real-world counterparts, according to a new study of the online game EverQuest.

    EverQuest is inhabited by tens of thousands of internet gamers at any one time. Players choose a character to represent them in the role-playing world. These avatars can be male or female and one of many fantasy races such as elf or ogre. Once a character has built up experience and skills, some players then sell them for real cash through the internet auction site eBay.

    "Holding all other characteristics equal, it turns out female avatars sell for about 10 per cent less than male avatars," says Edward Castronova, an economist at California State University at Fullerton, who examined the value of characters sold on eBay.

    Overall, male avatars sold for an average of $346, while the generally lower skilled female ones went for $281. The discrepancy notably mirrors differences in wages earned by men and women in the real-world, says Castronova.

    "This discount may stem from a number of causes," he told New Scientist, "including discrimination in Earth society and the maleness of the EverQuest player base."


    Sex swap


    Although the vast majority of EverQuest players are male, around 20 per cent of players choose a female avatar to represent them online.




    Jason Rutter, a computer games researcher at Manchester University, UK, adds that the difference could also reflect differences in the way male and female characters are treated in the EverQuest game.

    "In EverQuest, as well as other games, people respond to you differently based on your sex," Rutter told New Scientist. "There's a growing literature about how female gamers adopt male characters to stop getting hassled."

    Trading characters and items from EverQuest on eBay has grown into a profitable sideline for some players, although the game's owner Sony has sought to put a stop to the practice.

    In January 2002, Castronova calculated the average wage EverQuest players could in principle earn by trading all the items obtained in the game on eBay. He found the game's per-capita gross national product would be $2266. If it were a real country, EverQuest would then be the 77th wealthiest in the world, just behind Russia.



    Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
    GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

  • #2
    This is utterly stupid! What's the point?
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

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    • #3
      In January 2002, Castronova calculated the average wage EverQuest players could in principle earn by trading all the items obtained in the game on eBay. He found the game's per-capita gross national product would be $2266. If it were a real country, EverQuest would then be the 77th wealthiest in the world, just behind Russia.
      i found this crazy!
      "I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
      'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

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      • #4
        "Overall, male avatars sold for an average of $346, while the generally lower skilled female ones went for $281. The discrepancy notably mirrors differences in wages earned by men and women in the real-world, says Castronova."

        Why doesn't this article trumpet that:

        "Lower skilled people earn less than higher skilled ones!"

        Or something? Oh, wait: That won't sell papers to the chronically offended.

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        • #5
          JohnT

          Case closed, or so it seems.

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          • #6
            maybe its cos its a fantasy game, and how many fantasdty charachters or heroes have there been that were female?

            though that is another can of worms in itself
            eimi men anthropos pollon logon, mikras de sophias

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            • #7
              Nah, all things being equal, its simply a supply and demand thing. There are less people who want to have female avatars than want to have male avatars. Thus the males are more expensive.

              I'd buy a female one
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #8
                Well, now we know not to take CSU Fullerton's Econ department seriously...
                "I'm moving to the Left" - Lancer

                "I imagine the neighbors on your right are estatic." - Slowwhand

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                • #9
                  In January 2002, Castronova calculated the average wage EverQuest players could in principle earn by trading all the items obtained in the game on eBay. He found the game's per-capita gross national product would be $2266. If it were a real country, EverQuest would then be the 77th wealthiest in the world, just behind Russia.
                  This is insane. I love it!

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                  • #10
                    Everquest is for dumbasses
                    To us, it is the BEAST.

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                    • #11
                      Female avatars 0wn.
                      Blog | Civ2 Scenario League | leo.petr at gmail.com

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                      • #12
                        Supply and demand. There are not that many female players, so there wouldn't be as much a demand for female characters outside of the fat balding men who get their jollies out of that sort of thing. (Immortal Wombat )
                        Rethink Refuse Reduce Reuse

                        Do It Ourselves

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                        • #13
                          This is bull. No male characters in video games have bigger boobs than Lara Croft's.
                          Only feebs vote.

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                          • #14
                            Yeah? Lara Croft has no balls.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

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                            • #15
                              "Overall, male avatars sold for an average of $346, while the generally lower skilled female ones went for $281. The discrepancy notably mirrors differences in wages earned by men and women in the real-world, says Castronova."
                              Well, I think that "generally lower skilled" could just be a reminder that they are, not something they didn't think of when they tested because then this would be a lie:
                              "Holding all other characteristics equal, it turns out female avatars sell for about 10 per cent less than male avatars,"

                              "including discrimination in Earth society and the maleness of the EverQuest player base."
                              Both good options, just like when I buy mens clothes, I'm either discriminating againts all females or just ...

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