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Originally posted by Kassiopeia
Three letters.. RPG
You spelt RTFM wrong. And I did, and it doesn't tell me.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
Up to now, Pasiphae and Falangusta have agreed upon participating in my tournament. The tournament will be played in Wernopolis, the final will be held the "Petzi-Stadion" in my capitol Matz.
We warmheartedly invite other nations to join in, it would be a great test before a real competition starts.
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
The Kingdom of Wine would like to join in the Wernopolis tournament, as we believe it would be a great preparation for the soon to come AFA Cup
OOC:
I have thought of a way on how to play matches,
that's my idea:
Every team start with a strenght statistic, which could be something between:
First Time Team, Very Weak, Weak, Unexperienced, Normal, Experienced, Good, Very Good, Strong, World Power.
To each strenght level we assign a number of dice, example:
First Time Team: 2 dice
Very Weak: 3 dice
Weak: 4 dice
Unexperienced: 5 dice
Normal: 7
Experienced: 9
Good: 10
Very Good: 11
Strong: 12
World Power: 14
Every time that in a dice roll, someone get a five or a six, he score a goal.
What do you guys think?
Saluti
"Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else.
The trick is the doing something else." — Leonardo da Vinci "If God forbade drinking, would He have made wine so good?" - Cardinal Richelieu "In vino veritas" - Plinio il vecchio
Giovanni : I completely agree with you
We still have to know what makes a team progress (maybe some dice rolls ?)
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Well, here's my system (it's very complicated, I told you!):
There's 11 different strengths
Some examples for teams (please don't argue right now if I guessed exactly):
1 Brazil (World Power in top shape)
2 England, Spain (World power)
3 Portugal, Turkey, Cameroon
4 Belgium, USA
5 Peru, Austria
6 Hungary, Costa Rica
7 Belarus, Saudi Arabia
8 Cyprus, Guatemala
9 Färöer, Pakistan
10 Taiwan, Malta
11 San Marino, Maledives, Vanuatu
Each team gets to roll a die for each half time, but which die it may roll depends on its relative strength to the other team. Waht "Which die" you ask? I have different dice at home: 4 sided (pyramid shaped, called d4), 6 sided (d6), 8, 10, 12 and 20.
Here's the table to determine which team may use which die:
Finally, there's an additional rule: 4, 6, 8, 12 and 16 are one goal less, if the die of the enemy shows an odd number.
Some examples:
Brazil (1) vs. Austria (5): -4 ratio, Brazil hosting
1st half: Brazil rolls d8 and gets 5 (+1=6), Austria a d4 and gets 2. --> 2-0
If Austria had got a 3, it would be 1-0, because 6 is only 2 goals if the enemy rolls an even number.
2nd half: Brazil rolls d8 and gets 3 (+1=4), Austria with d4 a 4 --> 1-0
Sounds stupid, but true: if the home team gets 3 and the away team 4, it's still 1-0 for the home team.
Why? Because of the home bonus, 3 counts as 4, yet the home team gets the goal counted, because the away team rolled an even number, while the away team doesn't get it because the home team rolled the odd "3"...
Every clarity eliminated?
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
By playing a certain number a games you can advance to experienced. However to get past that, you must 'develop' a player. To do this, you roll two dice, and must get two sixes. If you do so, you advance to the next level. Ifyou don't you go down a level. (note, you can only develop players once you reach experienced level)
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
OK, the preparations for the Matzanian Friendship-Cup are done.
The 6 competing teams will play in two groups.
Group A will play in the Petzi Stadion in Matz, group B in Wernopolis
Group A:
Matzania
Falangusta
Kingdom of Wine
Group B:
RNFAR
Pasiphae
Uberlandia
The schedule is set as follows:
28-01
Matzania-Falangusta
RNFAR-Pasiphae
29-01
Kingdom of Wine-Matzania
Uberlandia-RNFAR
30-01
Falangusta-Kingdom of Wine
Pasiphae-Uberlandia
01-02
A1-B2
A2-B1
03-02
Finals
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
The fans of Pasiphae have a bad reputation for being a bit extreme and also Matzanian fans are often behaving very provocative. Luckily, both nations are playing in different groups but we'd like to cooperate with Pasiphae police forces in this issue.
To the government of the Kingdom of Wine I have to say clearly that public nudity is forbidden in Matzania and that those who descend from the plane naked will be detained and have to pay a high fee. We advice you to make this fact clear to your tifosi, there will be no exceptions.
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
We will send a few policemen in between our tifosi so that they will be able to keep their nudity in check.
Thanks for forward advising us.
We hope that both our teams will be able to meet again in the final.
Saluti
EDIT: By the way... how do we assign each of team a strenght level?.... should we go with a dice?
"Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else.
The trick is the doing something else." — Leonardo da Vinci "If God forbade drinking, would He have made wine so good?" - Cardinal Richelieu "In vino veritas" - Plinio il vecchio
I thought about that one too. I think we should all start as level 4 or 5 nations. I'll roll a die for every nation that participates to decide which, is this OK? Matzania is automatically level 5, nobody shall say that I favor my own country.
We still have to think about a mode how a team can get better or worse. The problem is that even though a bad team wins a few games, it may still be a bad team, who had a bit luck or whose opponents just had a "bad day"...
When I die-rolled championships, I had no rule for this, but rather judged roughly. When a bad team (strength 6) beats a Nr.1 team, or any odd result (2 very high losses/victories in a row), I rolled a die and there was a 50% chance that the team got stronger/weaker. Yet, I don't have a system for that.
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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