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Nation-States like game

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  • #16
    Not as such (other than a couple of time solo to test it), but I can tell just from looking at the table that catastrophes will happen more often than not.

    Of course, we don't have to worry about people actually causing catastrophes here, as we have no magic, no psionics, and no superheroes.

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    • #17
      But we could have spies.

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      • #18
        Well, that ain't NS-killer, but I could play it quite nicely. Keep up the brainstorm and hopely we get something out of this!

        Design Issues:
        -Do we use civ3 to generate a map (and since this will be run by human intelligence and not a comp, we can do 362x362 maps )
        Why not, maps are pretty in CIV3

        -Should we include anything other than military matters and diplomacy?
        Trade perhaps?

        What happens to "unclaimed" tiles? Should the GM make nations out of them?
        Of course! Then we could conqore them!

        The Nation Attributes:
        -Tiles = these are the tiles bought.
        -Cities = these can be placed in the editor to show locations on the map
        -Population = Each tile comes with 10,000? (this comes out to almost 1 Billion people on a 362x362 map) free, it costs more points for a greater pop
        -Tech Level = This defines a general tech level for RPing purposes, should we use the standard tech tree for civ?
        -Military = Each "unit" (500 men or items large) costs points
        For all:

        Disadvantages:
        -Conquered (We could let people play a conquered nation's rebels)
        Ecspecialy loving this.
        The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
        - Chuck Norris Facts

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        • #19
          Do we get to start on an even footing?
          My nation's 4 times the size of most others (otherwise my map would look unbalanced), but has 35% less pop. than the big'uns.
          Hello, you've reached Majestic-12 Headquarters.
          We are away, or unwilling to answer the phone at the moment, so please hold while we trace your call.
          Thanks for calling!

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          • #20
            In designing the rules for this, I searched the web for other games like it. Just recently, I found the perfect one, IMO, therefore, I've stopped designing and have joined this group. Since there was some interest here for a more rules-driven game and they are in need of players, I thought I'd add the link here.

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            • #21
              it a bit to rulesb ased !!!!
              Hello, you've reached Majestic-12 Headquarters.
              We are away, or unwilling to answer the phone at the moment, so please hold while we trace your call.
              Thanks for calling!

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