This continues the discussion started in theMilitary Calculator thread.
In that thread I suggested that Nation States needed more rules and GMs for moderation. This got me thinking a bit. If you've ever played rpgs then I'm sure you've heard of point based systems such as GURPS as opposed to level based systems such as Dungeons and Dragons. Point based systems allow you to create the kind of character you want to play by selecting Attributes and also "positive traits" and "negative traits."
My main reason for lack of participation here is that my nation is not what I want it to be. I want to play a war-torn nation in a state of anarchy, because I think that would be cool. I can't do this with Nation States because of the way it's run. No matter what I do, it seems, my nation keeps getting stronger and stronger!
So why not create a new game similar to nation states, but taking the concept of a point based rpg and applying it. You start with a set number of points, select and "buy," using those points, your nations attributes (population, sq. milage, etc), then select advantages (gold mine, oil, etc.), and a few disadvantages (which would give you extra points) if the player wants them (Anarchy, Guerillas, economic collapse, etc.).
There could be a world GM and Regional GMs who generate and dish out random events such as discover oil, uprisings, protests, etc. For the map, we could use Civ3 to generate a random map, and players buy tiles with their points. We could include rules for warfare, trade, diplomacy, technology, etc. We'd pretty much play civ without the computer!!
Please post comments on this below.
In that thread I suggested that Nation States needed more rules and GMs for moderation. This got me thinking a bit. If you've ever played rpgs then I'm sure you've heard of point based systems such as GURPS as opposed to level based systems such as Dungeons and Dragons. Point based systems allow you to create the kind of character you want to play by selecting Attributes and also "positive traits" and "negative traits."
My main reason for lack of participation here is that my nation is not what I want it to be. I want to play a war-torn nation in a state of anarchy, because I think that would be cool. I can't do this with Nation States because of the way it's run. No matter what I do, it seems, my nation keeps getting stronger and stronger!
So why not create a new game similar to nation states, but taking the concept of a point based rpg and applying it. You start with a set number of points, select and "buy," using those points, your nations attributes (population, sq. milage, etc), then select advantages (gold mine, oil, etc.), and a few disadvantages (which would give you extra points) if the player wants them (Anarchy, Guerillas, economic collapse, etc.).
There could be a world GM and Regional GMs who generate and dish out random events such as discover oil, uprisings, protests, etc. For the map, we could use Civ3 to generate a random map, and players buy tiles with their points. We could include rules for warfare, trade, diplomacy, technology, etc. We'd pretty much play civ without the computer!!
Please post comments on this below.
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