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Humanitas Game Details

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  • Humanitas Game Details

    All Humanitas Game Details can be found on this post.


    Only concrete details will be posted.

    Not all of Humanitas game details will be revealed.

    If I don't answer your question it is because I either:
    don't want to tell you/don't know yet/feature might change

    =======================================
    List Last Updated: June 24, 05

    1. Interface graphics change according to Era.

    2. Settlers cannot uncover the map.

    3. Gather Resources RTS style. (not real-time gathering).

    4. Technologies are split into Inventions and Discoveries.

    5. 9 terrain types (land).

    6. Each terrain has their own set of forests, hills and mountains.

    7. Cities can sprawl.

    8. Tiles are diamond, at size 256x128. (double the size of Civ 2 and Civ 3).

    9. Beaches and Cliffs for coastal areas.

    10. Harbours/Ports are built on cliff/beach tiles, provided there is a city adjacent. Ships are built at Ports not at Cities.

    11. Certain Wonders are built outside the city.

    12. Figures are not rounded up to the nearest 100, 1000, etc. So you can have a population of: 42,031,203.

    13. Population growth is not effected by how much food you gather.

    14. Game starts at 10,000 B.C.

    15. Newspaper is back.

    16. Can enter a "World War" when all Civilizations are at war for a certain number of turns. During this time, production, science will increase, but others will decrease and depression/anger will set in.
    =======================================
    Last edited by FrostyBoy; June 24, 2005, 11:50.
    be free

  • #2
    Cities can sprawl? What does that mean? That they 'occupy' more then one tile when their populations grow, or that the graphics spill over to adjacent tiles?
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      The city graphic will spill over to the adjacent tiles.
      be free

      Comment


      • #4
        could you explain the RTS manner of rescource gathering?...are there 'minable' areas were workers move to then work and then move back or something?
        Bunnies!
        Welcome to the DBTSverse!
        God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
        'Space05us is just a stupid nice guy' - Space05us

        Comment


        • #5
          Originally posted by DeathByTheSword
          could you explain the RTS manner of rescource gathering?...are there 'minable' areas were workers move to then work and then move back or something?

          No, no need for workers to gather resources.

          A city can start gathering resources from just a few tiles away, regardless of mine or road.
          However if you connect a road, you will gather resources faster (or actually, you will recieve more of that resource per turn).
          The same thing will happen if you build a mine. Mining is not available until later down the track however.

          So, if you can read between my lines, you can see that a city gathers resources and stockpiles them in the city.

          By the way, no figures in the game whether it be population, resource amount, etc, are not rounded to the nearest, 100, or 1,000 ...
          Figures have realistic numbers, so you could have 51,037,303 people.
          be free

          Comment


          • #6
            cool stockpiling...so for example to build a barrack you would need certain amount of rescources AND time...do i get it now?
            Bunnies!
            Welcome to the DBTSverse!
            God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
            'Space05us is just a stupid nice guy' - Space05us

            Comment


            • #7
              Originally posted by DeathByTheSword
              cool stockpiling...so for example to build a barrack you would need certain amount of rescources AND time...do i get it now?

              correct
              be free

              Comment


              • #8
                Certain Wonders built outside a city... does this mean that this tile's resources can't be gathered anymore? Or are those certain Wonders itself then a sort of unique 'improvement' on the tile?

                And the game starting at 10.000 BC? I gather that players literally start from zip knowledge, safe for the exception of hunting/gathering?

                Is this starting date fixed?
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  2. Settlers cannot uncover the map.
                  Do you know what the starting units will be?
                  Will a scout be one of your starting units?

                  8. Tiles are diamond, at size 256x128. (double the size of Civ 2 and Civ 3).
                  What types of maps will be available?

                  Comment


                  • #10
                    Originally posted by Sn00py
                    By the way, no figures in the game whether it be population, resource amount, etc, are not rounded to the nearest, 100, or 1,000 ...
                    Figures have realistic numbers, so you could have 51,037,303 people.
                    So, I guess this will be true for units too. How will building units work? Will the player be able to choose how many people are in an army?
                    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                    G'Kar - from Babylon 5 episode "Z'ha'dum"

                    Comment


                    • #11
                      Originally posted by GeoModder
                      Certain Wonders built outside a city... does this mean that this tile's resources can't be gathered anymore? Or are those certain Wonders itself then a sort of unique 'improvement' on the tile?

                      And the game starting at 10.000 BC? I gather that players literally start from zip knowledge, safe for the exception of hunting/gathering?

                      Is this starting date fixed?

                      The outside wonders are like a terrain improvement.
                      be free

                      Comment


                      • #12
                        Originally posted by The diplomat


                        So, I guess this will be true for units too. How will building units work? Will the player be able to choose how many people are in an army?
                        Yes, you decide how many men you want in an army, however, this depends on how many people you have in your city.
                        be free

                        Comment


                        • #13
                          Originally posted by aoerana

                          What types of maps will be available?
                          Random Maps and Earth maps.
                          be free

                          Comment


                          • #14
                            Re: Humanitas Game Details

                            Originally posted by Sn00py
                            3. Gather Resources RTS style. (not real-time gathering).




                            4. Technologies are split into Inventions and Discoveries.


                            Interesting. A tentative

                            5. 9 terrain types (land).


                            Why finalize that now?

                            6. Each terrain has their own set of forests, hills and mountains.


                            So forests, hills, and mountains are overlays?

                            7. Cities can sprawl.


                            Not new like 4, but still a tentative

                            8. Tiles are diamond, at size 256x128. (double the size of Civ 2 and Civ 3).


                            We can zoom so they're the same, right?

                            9. Beaches and Cliffs for coastal areas.




                            10. Harbours/Ports are built on cliff/beach tiles, provided there is a city adjacent. Ships are built at Ports not at Cities.


                            Do they have a direct effect on the city adjacent?

                            11. Certain Wonders are built outside the city.


                            Do you get the effect if you occupy the tile?

                            12. Figures are not rounded up to the nearest 100, 1000, etc. So you can have a population of: 42,031,203.


                            IIRC C3 does this too. Seems a bit meaningless either way, unless the population number has a direct gameplay effect.

                            Comment


                            • #15
                              Adding additional terrain types would multiply the time and effort it took to just get 9 terrains in and it just gets worse the more you add.

                              The terrain list:

                              Dry Grassland
                              Lush Grassland (like in the U.K.)
                              Plains
                              Tundra
                              Arctic
                              Sandy Desert (Sahara)
                              Dry Desert (Afghanistan)
                              Open Swamp (swampy areas that are not humid/have no forests)
                              Dense Swamp (Amazon)


                              Yes, forests, hills and mountains are overlays.

                              Zooming is in.

                              Harbours have a direct effect with the adjacent city.

                              Population numbers does effect how you play the game. But we also wanted to make things more realistic with the numbers.
                              be free

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