The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As things stand now, what are your plans regarding release? Do you plan for the game to be free, ala Courts of Candle'Bre, or do you aim for a commercial release, or something in between?
Asmodean
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
The screenies are very pretty. I actually think I prefer those to the cartoonish screens of Civ4. It feels more like a wild world, not necessarily a welcoming one, that is just beginning to be civilized
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
Just a graphic comment that i'm sure you're aware of sn00py; on the second screen shot, the island one, how far are you to introducing a real shore line effect?
It would remove that 'hovering above the sea' effect?
And just so you read this right - i'm not making critical comments. I think what you and your friend are doing is the future of quality gaming.
I predict that most of my future gaming money will go towards guys and projects like yours. The mainstream has, for my taste, been hijacked by big suits with too strong links to holywood. And because of this i rarely find games with real depth/longevity to them. Its all 'play once, never again' games these days imho.
So people like you(and projects like Candle'bre and CTP2 soucre code etc) are my only hope of good gaming for the forseable future - good luck and i'll enjoy following your progress
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
Originally posted by child of Thor
Just a graphic comment that i'm sure you're aware of sn00py; on the second screen shot, the island one, how far are you to introducing a real shore line effect?
It would remove that 'hovering above the sea' effect?
Coastal tiles are reserved for terrain improvements.
Ships (other than ancient boats) can no longer sail on a coastal tile. A coastal tile is made up of half cliff and half water by the way.
So when you want to land a ship, you must anchor the ship 1 tile away from the coast.
However, these large ships can dock at shipping ports. (which are built on coastal tiles.)
Originally posted by child of Thor
I predict that most of my future gaming money will go towards guys and projects like yours. The mainstream has, for my taste, been hijacked by big suits with too strong links to holywood. And because of this i rarely find games with real depth/longevity to them. Its all 'play once, never again' games these days imho.
So people like you(and projects like Candle'bre and CTP2 soucre code etc) are my only hope of good gaming for the forseable future - good luck and i'll enjoy following your progress
I know, so many games have been released in the past 5 years, a lot hyped up, most fall flat, a few come out great. But it still isn't like what it used to be. Most games used to be fun.
It seems to me now, that if you want a good game, you have to make it yourself; I have been watching about 10 "life changing" games in the past 5-7 years, and none of them succeeded in doing so. (Black and White was the biggest one I followed and the biggest to fall).
I may not have made a game before; but neither were those who made games back in the 80's and early 90's, they were first timers too, so maybe experience doesn't make a great game, but maybe ideas, imagination and knowledge make a great game. (of course so does programming and a touch of nice artwork )
I'm a bit confused about the feedback you expect from these images. There is a nice terrain, but no units, no interface, so how do you expect a feedback for possible gameplay?
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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