Ok, once again thanks for the list.
Fish and meat:
Hmm. Perhabs you are right, then! Of cause when calculating demand for each of these we would need some thing to make sure that one could be switched for the other, depending on their respective price. That shouldn't be too hard. Fish is in, then.
Water, Wine, Beverages:
Yeah, I can accept those.
Sheep/Goats, Cattle, Horses:
Do you think this will do? Mr. Diamond talks about 5 major species, being sheep, goat, cattle, pig and horse. I can easily accept getting rid of goats and just calling the sheep/goat group for sheep. Should pigs be included? Furthermore he talks about 9 minor animals: arabian camel, bactrian camel (it has two humps - in Denmark we call these dromedars!), llama, donkey, reindeer, water buffao, yak, bali cattle and mithan (I don't even know what this is). And although elephants are not really domesticated (I have never heard this anywhere except in that book, BTW), couldn't they be included in some way as well, since as far as I know they had some importance in India, Carthage (yeah, Hannibal and his crossing the alps) and elsewhere. I don't think all of these animals should be included. But perhabs some of them should?
Meat, Fish:
Yes.
Dairy products, Butter, Vegetable fats and oils:
Yes, but let's change the name of that last one. BTW couldn't butter be included in the dairy products group? Then the second one could be called vegetable oil, propably mostly meanig olive oil.
Wheat, Rice, Corn, Potatoes:
Ok. So this will be the the plant types we are having.
Fruits/vegetables:
Yes.
Sugar, Coffee, Tobacco:
Yes.
Cotton, Wool, Clothing, 'Finery':
Yes, except I don't know what finery is...
Wood, Coal, Oil, Electricity:
Ok. I am still not sure how to handle electricity, but we'll think of something.
Copper, Iron/Steel, Bullion:
I think iron and steel could be two different goods. And what is bullion?
Rubber, Plastics, Chemicals:
Yes.
Building materials, Furniture, Housing:
Yes.
Slaves:
Yes.
Machinery, Automobiles, Electronics
Yes.
I like your list. But I still think that you lack many of the consumer goods that would have a large importance in the 20th century. What good should computers, ovens, books etc be put into? And we need more than just one "consumer goods" good.
Furthermore I think some more metals could be added. Gold was hugely important. And uranium has been since it was discovered.
Finally you asked an important question:
How many commodities do we need? How much detail is desirable?
I think the best way to answer that is that we want so many commodities that the player can actually play with them. The reason I think we should not only have oil as a ressource, but also all the major metals is that these would be required to build stuff that the player would actually need to thrive. And that, I think, is the most important thing that the model should do. Make the player do things to get these goods. A game like Imperialism did pretty good in this respect.
But what I also find important is to make the model balanced and realistic. What I don't like about every economy model I have seen in every game is the total lack of any private sector. The people never demand anything, where in reality they would make up over 90% of the economy throughout most of the game. And having uranium as a good without having important consumer goods like automobiles or clothing is stupid.
So I think that about 50 goods would propably be optimal. These would all be handled via a realistic and advanced supply/demand algorithm, to make them work better than goods did in e.g. Imperialism. The private sector, which would be outside player control, would indeed make up more than 90% of the economy untill the 20th century.
Another good thing about having many goods is that it would allow countries to specialize. A country could grow really good at making some good, and it could perhabs get monopoly on it, and make lots of money. But if demand for the good suddenly dropped, or the world market price did likewise the country could be in deep deep trouble. Making a modern global economy where there could be 3rd world countries exporting raw materials and 1st world countries exporting advanced goods is another goal.
Fish and meat:
Hmm. Perhabs you are right, then! Of cause when calculating demand for each of these we would need some thing to make sure that one could be switched for the other, depending on their respective price. That shouldn't be too hard. Fish is in, then.
Water, Wine, Beverages:
Yeah, I can accept those.
Sheep/Goats, Cattle, Horses:
Do you think this will do? Mr. Diamond talks about 5 major species, being sheep, goat, cattle, pig and horse. I can easily accept getting rid of goats and just calling the sheep/goat group for sheep. Should pigs be included? Furthermore he talks about 9 minor animals: arabian camel, bactrian camel (it has two humps - in Denmark we call these dromedars!), llama, donkey, reindeer, water buffao, yak, bali cattle and mithan (I don't even know what this is). And although elephants are not really domesticated (I have never heard this anywhere except in that book, BTW), couldn't they be included in some way as well, since as far as I know they had some importance in India, Carthage (yeah, Hannibal and his crossing the alps) and elsewhere. I don't think all of these animals should be included. But perhabs some of them should?
Meat, Fish:
Yes.
Dairy products, Butter, Vegetable fats and oils:
Yes, but let's change the name of that last one. BTW couldn't butter be included in the dairy products group? Then the second one could be called vegetable oil, propably mostly meanig olive oil.
Wheat, Rice, Corn, Potatoes:
Ok. So this will be the the plant types we are having.
Fruits/vegetables:
Yes.
Sugar, Coffee, Tobacco:
Yes.
Cotton, Wool, Clothing, 'Finery':
Yes, except I don't know what finery is...
Wood, Coal, Oil, Electricity:
Ok. I am still not sure how to handle electricity, but we'll think of something.
Copper, Iron/Steel, Bullion:
I think iron and steel could be two different goods. And what is bullion?
Rubber, Plastics, Chemicals:
Yes.
Building materials, Furniture, Housing:
Yes.
Slaves:
Yes.
Machinery, Automobiles, Electronics
Yes.
I like your list. But I still think that you lack many of the consumer goods that would have a large importance in the 20th century. What good should computers, ovens, books etc be put into? And we need more than just one "consumer goods" good.
Furthermore I think some more metals could be added. Gold was hugely important. And uranium has been since it was discovered.
Finally you asked an important question:
How many commodities do we need? How much detail is desirable?
I think the best way to answer that is that we want so many commodities that the player can actually play with them. The reason I think we should not only have oil as a ressource, but also all the major metals is that these would be required to build stuff that the player would actually need to thrive. And that, I think, is the most important thing that the model should do. Make the player do things to get these goods. A game like Imperialism did pretty good in this respect.
But what I also find important is to make the model balanced and realistic. What I don't like about every economy model I have seen in every game is the total lack of any private sector. The people never demand anything, where in reality they would make up over 90% of the economy throughout most of the game. And having uranium as a good without having important consumer goods like automobiles or clothing is stupid.
So I think that about 50 goods would propably be optimal. These would all be handled via a realistic and advanced supply/demand algorithm, to make them work better than goods did in e.g. Imperialism. The private sector, which would be outside player control, would indeed make up more than 90% of the economy untill the 20th century.
Another good thing about having many goods is that it would allow countries to specialize. A country could grow really good at making some good, and it could perhabs get monopoly on it, and make lots of money. But if demand for the good suddenly dropped, or the world market price did likewise the country could be in deep deep trouble. Making a modern global economy where there could be 3rd world countries exporting raw materials and 1st world countries exporting advanced goods is another goal.


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