I KNOW I'm going to draw fire on this but...
your economy model seems... quite wrong in places. I can see the intent. But it just doesn't seem right, and overly complex. Maybe I've missed some key concepts...
Feel free to scream, rant, or just chuckle and educate me.
Ok:
You have two kinds of goods... basic (survival) and luxury. Basic goods people will do whatever they need to get them. Cut back on luxury spending? Sure. Steal from their neighbor? You betcha. Riot and take from the noble? If desperate enough!
Luxury? Those needs are always met after basic.
Clothing isn't a basic need. People will choose to eat over buying NEW shoes.
A basic need is something that the people, ANY people, will make trouble over. Food and water are those two things. Clothing CAN become a survival need, if the area is inhospitable. Otherwise, it's just nice to have.
Ok... too many calculations... You might want to look at cellular automata for handling supply, demand and the movement between. If you are not already using it already. It's good and quick, as I understand it.
Now, one of my dislikes of your economic model paper... you are evening out the price. Don't do that. If City PepperWitch produces Black Pepper and Salt, (A luxury good and a basic good), PepperWitch will have a LOW price for both. The further you move away, the higher the price. At some point, it will be worth a person's time to go to PepperWitch, buy Salt, and travel home, selling it at a good market. (That's your high demand prices will encourage more of supply... GREED!) That's all cool. But even in a REGION, the price is going to be higher the more distance between source and market. Only competition will drive it down... and there just wasn't much competition to speak of as we think of it until the modern age.
labor... the basic unit of labor should be one man. You are GOING to need slavery, as it was the basis of HISTORICAL industry, until quite recently... when viewed throughout time. The common worker didn't exist in most cultures. Machines only came along to help replace laborers when the need for work was greater then the available work pool. Where there is a need, a way to fill it was looked for. Where there wasn't, noone looked around for a way to fill it. Historically speaking.
Where is the population model? That's going to drive all other models... disease, economy, etc... Your people model is the key to all the following...
And 10,000 people? That's one metroplex! Shouldn't you be looking at the start more then the middle or end of your time scale?
Sorry... I was going for a nicer introduction to the group, but the economy model just got on my nerves. Maybe it's just that kind of day.
Apologies to those I've offended... but it just is overly complex.
At WHAT point in history are their "merchants" as a profession? In ancient times, the peaceful nomads tended to be the cities links in merchandising, didn't they?
How does this model address limited amounts? And recycling of products? Say... horses. let's say an ancient agreian society, with a religious guardian class (your military and government). They use horses for the military (light cavalry), hunting, and agriculture. Horses leave for several turns at 1 year=1 turn. How are you modelling horse production? A plow horse just can't be sold to the military as a lt cav mount, although it can do just fine as a pack animal. Maybe this isn't the level of detail you guys wanted to be at, but I'm curious HOW you see this fitting into your model. Horses and animals are long standing goods in history.
your economy model seems... quite wrong in places. I can see the intent. But it just doesn't seem right, and overly complex. Maybe I've missed some key concepts...
Feel free to scream, rant, or just chuckle and educate me.
Ok:
You have two kinds of goods... basic (survival) and luxury. Basic goods people will do whatever they need to get them. Cut back on luxury spending? Sure. Steal from their neighbor? You betcha. Riot and take from the noble? If desperate enough!
Luxury? Those needs are always met after basic.
Clothing isn't a basic need. People will choose to eat over buying NEW shoes.
A basic need is something that the people, ANY people, will make trouble over. Food and water are those two things. Clothing CAN become a survival need, if the area is inhospitable. Otherwise, it's just nice to have.

Ok... too many calculations... You might want to look at cellular automata for handling supply, demand and the movement between. If you are not already using it already. It's good and quick, as I understand it.
Now, one of my dislikes of your economic model paper... you are evening out the price. Don't do that. If City PepperWitch produces Black Pepper and Salt, (A luxury good and a basic good), PepperWitch will have a LOW price for both. The further you move away, the higher the price. At some point, it will be worth a person's time to go to PepperWitch, buy Salt, and travel home, selling it at a good market. (That's your high demand prices will encourage more of supply... GREED!) That's all cool. But even in a REGION, the price is going to be higher the more distance between source and market. Only competition will drive it down... and there just wasn't much competition to speak of as we think of it until the modern age.
labor... the basic unit of labor should be one man. You are GOING to need slavery, as it was the basis of HISTORICAL industry, until quite recently... when viewed throughout time. The common worker didn't exist in most cultures. Machines only came along to help replace laborers when the need for work was greater then the available work pool. Where there is a need, a way to fill it was looked for. Where there wasn't, noone looked around for a way to fill it. Historically speaking.
Where is the population model? That's going to drive all other models... disease, economy, etc... Your people model is the key to all the following...
And 10,000 people? That's one metroplex! Shouldn't you be looking at the start more then the middle or end of your time scale?
Sorry... I was going for a nicer introduction to the group, but the economy model just got on my nerves. Maybe it's just that kind of day.
Apologies to those I've offended... but it just is overly complex.At WHAT point in history are their "merchants" as a profession? In ancient times, the peaceful nomads tended to be the cities links in merchandising, didn't they?
How does this model address limited amounts? And recycling of products? Say... horses. let's say an ancient agreian society, with a religious guardian class (your military and government). They use horses for the military (light cavalry), hunting, and agriculture. Horses leave for several turns at 1 year=1 turn. How are you modelling horse production? A plow horse just can't be sold to the military as a lt cav mount, although it can do just fine as a pack animal. Maybe this isn't the level of detail you guys wanted to be at, but I'm curious HOW you see this fitting into your model. Horses and animals are long standing goods in history.


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