I see the discussion here has one again floaten toward game philosophy. I know we have a really different philosophy than any other civ game ever had, but why do we have to discuss this over and over. Sorry if I may sound harsh, but I thought we had settled this view quiet well now.
The vision the ' Philosophy' topic in the Design Doc descripes is about the vision we had all the time since at least last summer, when I joined the team. It's quiet good and however the formulation of it changed throughout the game, we all the time had a really well established general idea about how the game should look like.
At least, that's what I thougt....
I see your points about being more like chess than civ, but isn't it what we had in mind all the time? I agree here. But what does this have to do with the MMP you (also once again) bring up into the discussion. I already envisioned in some previous posts that I really don't want massive multiplayer. Why should we include this anyway? Weare playing a great Diplomacy game together currently and it's great fun right? But we are with only 7 players from the begging, so why should GGS have 100's of players. Or even 50? I think the result will be the contrary of what we want GGS to be. It makes the game more complex. I know Diplomacy is the way to go for you, but I personally still love to play games like civ2, even if the Diplomacy sucks.
So that I think is that we stick to the normal MP (and later on SP) version. GGS will naturally be more chess than civ2 ever was, but that's what we designed it to be already. Not because this discussion says ggs has to be like chess.
I hope I descriped well enough what's going on in my mind. It's just that I am supprised to read the last post. Though I agree on most of the content of it...
The vision the ' Philosophy' topic in the Design Doc descripes is about the vision we had all the time since at least last summer, when I joined the team. It's quiet good and however the formulation of it changed throughout the game, we all the time had a really well established general idea about how the game should look like.
At least, that's what I thougt....
I see your points about being more like chess than civ, but isn't it what we had in mind all the time? I agree here. But what does this have to do with the MMP you (also once again) bring up into the discussion. I already envisioned in some previous posts that I really don't want massive multiplayer. Why should we include this anyway? Weare playing a great Diplomacy game together currently and it's great fun right? But we are with only 7 players from the begging, so why should GGS have 100's of players. Or even 50? I think the result will be the contrary of what we want GGS to be. It makes the game more complex. I know Diplomacy is the way to go for you, but I personally still love to play games like civ2, even if the Diplomacy sucks.
So that I think is that we stick to the normal MP (and later on SP) version. GGS will naturally be more chess than civ2 ever was, but that's what we designed it to be already. Not because this discussion says ggs has to be like chess.
I hope I descriped well enough what's going on in my mind. It's just that I am supprised to read the last post. Though I agree on most of the content of it...

(hint)
) to represent the fact that we have a limited - but high number of players. MMP games usually have 1000s of players.
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