After a longish pause, I finally made some changes to the design doc. I am still not happy with some sections, and I because of my relatively long absence I may have forgotten a lot of important points that were raised in the 0.2 discussion thread, it's quite likely that there is still something that needs clarifying. So don't hold your comments, especially criticism is very welcome!
Some stuff that I'm interested to hear include the following:
The changes have been made to Turn Order section, which I rewrote completely, and I also clarified and refined Units and Movement, Combat, Diplomacy and Regions. Editorial changes have also been done elsewhere. However, since it's probably a long time since anyone read this I suppose there is no harm in reading the whole thing through and bringing up any issues that you don't agree with. This is also an excellent opportunity for lurkers to jump into the discussion. Don't hesitate to ask stupid questions, I have a bag full of stupid answers to share.
In the unlikely event that everyone agrees entirely, we'll label this one as "approved" and set the version number to 1.0. Regardless of the version number, we could put this one on the web I suppose... the ggs site needs some content.
For anyone interested, here are links to the two old threads in case you want to dig out how we ended up with this stuff:
Design Doc 0.2 discussion and vote
Design Doc Discussion Thread - Everybody Please Read And Comment
"Leland"
Some stuff that I'm interested to hear include the following:- Is the general structure of the design doc complete? Is something important missing? What sort of information would you like to see in this document?
- Should some sections removed, renamed or combined? Is the document too long?
- Are the descriptions understandable? Is there any ambiguity?
- Should some sections be elaborated, or made more concise?
- Units and movement as well as Regions are probably the most elusive sections... read them carefully.
- Anything that is just plain wrong?
The changes have been made to Turn Order section, which I rewrote completely, and I also clarified and refined Units and Movement, Combat, Diplomacy and Regions. Editorial changes have also been done elsewhere. However, since it's probably a long time since anyone read this I suppose there is no harm in reading the whole thing through and bringing up any issues that you don't agree with. This is also an excellent opportunity for lurkers to jump into the discussion. Don't hesitate to ask stupid questions, I have a bag full of stupid answers to share.

In the unlikely event that everyone agrees entirely, we'll label this one as "approved" and set the version number to 1.0. Regardless of the version number, we could put this one on the web I suppose... the ggs site needs some content.
For anyone interested, here are links to the two old threads in case you want to dig out how we ended up with this stuff:
Design Doc 0.2 discussion and vote
Design Doc Discussion Thread - Everybody Please Read And Comment
"Leland"
... even if it may not be the most efficient way and doesn't pay off like treachery would. I think that there certainly have to be some treaties which are truly beneficial for all parties, and which for that reason are not broken unless the circumstances change considerably.
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