Many people have been wondering what this thing is all about. And I admit, it has been a bit dificult to find some general information about it. But this is changing right now!
So what is this?
GGS, or Guns, Germs & Steel: Tools of Conquest, which is our full title, is an ambitious project, trying to develop a civ like game, which will be anything but a clone.
We are trying to take civ gaming to a new level, by adding many new features.
A great place to find information about the project is the official GGS Website.
The project started back in March at the Civ3 General / Suggestions forum right here at Apolyton. The project is completely open source, and will remain free. It is run via the internet, and our team is made up of people from all around the world. The main design discussion takes place right here at our forum at Apolyton. This means that if you have any suggestions that you would like us to hear about, just post them! We will listen to everybody that has suggestions.
If you are interested in Civ gaming, and would like to participate in the development of one, then you are more than welcome to join the project. Anybody is welcome, designers, programmers and artists. All you have to do to join as a designer is post suggestions or comments here at Apolyton. As a programmer or an artist you should propably mail our lead programmer Amjayee at amjayee@kolumbus.fi for further details. We are coding the project in C++. The fact that we are still a young project means, that much needs to be done, but it also means that anyone joining now can have a huge impact on the actual game. Generally the more work you do the more impact you will have. But there are no rules here. Anybody is welcome, at their terms. So if you just want to post a few suggestions, then you are welcome to do so, and if you want to spend more time on the project then that is even better!
In the actual game we are focusing on more historical realism than Civ2, and we are trying to reduce micromanagement, by taking a lot of the ressource management from the hands of the player to an economy algorithm. We will also add a lot of new features not ever seen in Civ2, like diseases, domestic politics and much more. For more information on any of these, check the appropriate thread. This will also be where you should post any suggestions you might have. If you have any futher general questions about the project, then you are welcome to post them in this thread.
The Joker
[This message has been edited by The Joker (edited November 07, 2000).]
So what is this?
GGS, or Guns, Germs & Steel: Tools of Conquest, which is our full title, is an ambitious project, trying to develop a civ like game, which will be anything but a clone.
We are trying to take civ gaming to a new level, by adding many new features.
A great place to find information about the project is the official GGS Website.
The project started back in March at the Civ3 General / Suggestions forum right here at Apolyton. The project is completely open source, and will remain free. It is run via the internet, and our team is made up of people from all around the world. The main design discussion takes place right here at our forum at Apolyton. This means that if you have any suggestions that you would like us to hear about, just post them! We will listen to everybody that has suggestions.
If you are interested in Civ gaming, and would like to participate in the development of one, then you are more than welcome to join the project. Anybody is welcome, designers, programmers and artists. All you have to do to join as a designer is post suggestions or comments here at Apolyton. As a programmer or an artist you should propably mail our lead programmer Amjayee at amjayee@kolumbus.fi for further details. We are coding the project in C++. The fact that we are still a young project means, that much needs to be done, but it also means that anyone joining now can have a huge impact on the actual game. Generally the more work you do the more impact you will have. But there are no rules here. Anybody is welcome, at their terms. So if you just want to post a few suggestions, then you are welcome to do so, and if you want to spend more time on the project then that is even better!
In the actual game we are focusing on more historical realism than Civ2, and we are trying to reduce micromanagement, by taking a lot of the ressource management from the hands of the player to an economy algorithm. We will also add a lot of new features not ever seen in Civ2, like diseases, domestic politics and much more. For more information on any of these, check the appropriate thread. This will also be where you should post any suggestions you might have. If you have any futher general questions about the project, then you are welcome to post them in this thread.
The Joker
[This message has been edited by The Joker (edited November 07, 2000).]


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