| quote: Originally posted by The Joker on 12-26-2000 08:51 AM Cavebear: 1: I think at least animals could spread on their own. Couldn't they? I am not really sure here, actually. Were cows confined to a small area before human domestication? |
I think it is important to keep wild and domesticated plants and animals separate. Domesticated plants and animals cannot spread on their own.
In other words, wild cows were widespread in that form. But domesticated ones, with the changes that humans caused, were not. An effect of domestication is that those plants and animals have traits that are beneficial to humans but not beneficial in the wild.
| quote: 2: Hmm, yes, you are propably right. Also since this will keep the player active in the game. |
Granted, you are trying to reduce micromanagenent in your game design. But there do have to be some decisions under player control. Domestication would be a reasonable one. A player faced with a lot of jungle terrain might be better off choosing to domesticate chickens than horses. Some allowance should be made for that kind of strategic decision.
| quote: 5: Agreed. |
I finally read the terrain thread. You folks are way ahead of me on that. I was very impressed by what I read. It seems there will be more than sufficient terrain options.
| quote: 12: Yes there most likely will be. We are not sure how they will work, though. Yet... |
I think we should move this discussion to the "GGS - The Book" thread. This is more meant as an informative thread about the general game issues. Ok?
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Please feel free to move my posts as seems fit. I'm not always sure where they are most approriate.
As far as differing values of domesticated plants and animals go, I don't think that is a real problem. The terrain suitabilty will control where they are viable. And it shouldn't be a problem to assign cows, pigs, and chickens different food values. It would be close to 3, 2, 1 (for game purposes). Plants would work the same way.

I'm not a moderator.
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