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  • #46
    quote:

    Originally posted by The Joker on 12-26-2000 08:51 AM
    Cavebear:

    1: I think at least animals could spread on their own. Couldn't they? I am not really sure here, actually. Were cows confined to a small area before human domestication?



    I think it is important to keep wild and domesticated plants and animals separate. Domesticated plants and animals cannot spread on their own.

    In other words, wild cows were widespread in that form. But domesticated ones, with the changes that humans caused, were not. An effect of domestication is that those plants and animals have traits that are beneficial to humans but not beneficial in the wild.

    quote:


    2: Hmm, yes, you are propably right. Also since this will keep the player active in the game.



    Granted, you are trying to reduce micromanagenent in your game design. But there do have to be some decisions under player control. Domestication would be a reasonable one. A player faced with a lot of jungle terrain might be better off choosing to domesticate chickens than horses. Some allowance should be made for that kind of strategic decision.

    quote:


    5: Agreed.



    I finally read the terrain thread. You folks are way ahead of me on that. I was very impressed by what I read. It seems there will be more than sufficient terrain options.

    quote:


    12: Yes there most likely will be. We are not sure how they will work, though. Yet...



    I think we should move this discussion to the "GGS - The Book" thread. This is more meant as an informative thread about the general game issues. Ok?
    [/quote]

    Please feel free to move my posts as seems fit. I'm not always sure where they are most approriate.

    As far as differing values of domesticated plants and animals go, I don't think that is a real problem. The terrain suitabilty will control where they are viable. And it shouldn't be a problem to assign cows, pigs, and chickens different food values. It would be close to 3, 2, 1 (for game purposes). Plants would work the same way.


    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #47
      quote:

      Originally posted by sammyboy7 on 11-07-2000 06:23 PM
      please say it is in windows or will have a windows version, unlike freeciv


      hum hum hum.
      http://arch.freeciv.org/freeciv-dev-.../msg00038.html

      http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

      Comment


      • #48
        Det var da rart. Så kan det være jeg skulle prøve det.


        Cavebear,

        I can't really move your posts. I'm not a moderator.

        What I can do is comment your latest post in the "GGS - The Book" thread, in stead of here.

        ------------------
        "The future is that mountain."
        - Bret Easton Ellis

        GGS Website
        [This message has been edited by The Joker (edited December 27, 2000).]
        "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
        - Hans Christian Andersen

        GGS Website

        Comment


        • #49
          Great to see you here Sikander! We could really need your experience in game design and history knowlenge. Hope you'll enjoy the project as much as we do (or at least I do).

          Comment


          • #50
            So, where are we now...

            What are we working on currently? I am personnaly making a new website design and structure. It's really great, if I must say... Well, I like it, hope you'll do. It at http://cgi-bin.spaceports.com/~ggs/
            (Just another server...).

            But now, I was wondering where other are working on. Guildmaster? Have had any time? And Amjayee, still on the UI?

            O, and I want to thank cavebear, leland and skiander for 'joining' our team. They are already real frequent and quality forum members!
            [This message has been edited by ElmoTheElk (edited January 02, 2001).]

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            • #51
              Hey, thanks, Elmo! I'm never quite sure how much practical value my suggestions are. But I'll keep trying until I get lost in the programming details.
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #52
                The new website design looked great!

                I'm on the UI, and then I'll start with the map. I'm not very actively taking part to design things for now, but keep discussing.

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                • #53
                  By the way, if you people want your appropriate titles you should mail the admin. We have three classes of titles: GGS programmers, GGS designers, and GGS webmasters, the last one being full.

                  Pick wisely

                  Comment


                  • #54
                    hmm, admin? Which admin Vet, the one here at apolyton?

                    Hmmmm, which should I be, tricky one... ;-)
                    "Wise Men Talk because they have something to say, fools talk because they have to say something" - Plato

                    Comment


                    • #55
                      Is "GGS Book Dweeb" available?
                      Civ2 Demo Game #1 City-Planner, President, Historian
                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
                      Civ2 Demo Game #4 Despot, City-Planner, Consul

                      Comment


                      • #56
                        Yeah, Chris. The admin at Apolyton (DanQ and MarkG).

                        So just pick one!

                        I like your suggestion, Cavebear.

                        ------------------
                        "If I sink to the bottom I can run to the shore!"
                        - Homer J. Simpson

                        GGS Website
                        "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
                        - Hans Christian Andersen

                        GGS Website

                        Comment


                        • #57
                          Sorry for joining this thread so late, but I think the issue of disease was never actually resolved. The main factor of disease resistance is a population base large enough to support an ongoing infection. First off, as has been discussed well, there must be exposure. If the population base is too small, everybody gets infected, and either survives or dies as a result. The germ has nobody left to infect, and disappears for years. It can only return when there are enough new potential hosts (by birth or migration) to infect. So the game would likely need a threshold population to, in essence, support a disease, allowing it to become endemic.
                          The first President of the first Apolyton Democracy Game (CivII, that is)

                          The gift of speech is given to many,
                          intelligence to few.

                          Comment


                          • #58
                            I agree. And it should be implemented.

                            If you have any other comments, or want to continue the discussion (which you are more than welcome to) could you post them in the disease thread (it should be on the list somewhere), or make a new one about it? I would like to hear your suggestions.

                            ------------------
                            "My whole cheerleading career has been a lie."
                            - Bring it on

                            GGS Website
                            "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
                            - Hans Christian Andersen

                            GGS Website

                            Comment


                            • #59
                              a little more

                              OVERVIEW UPDATE

                              So what are we doing now?

                              - deciding about was chicken first or the egg, ups, I mean finnishing the design doc

                              - finishing our UI coding. Actual location and identity of the person in charge of this are kept in high secrecy because of critical importance to the effort.

                              - coding our people in the game. It has been unofficially confirmed that about 50% of them in game will be women, but I can not confirm that at the moment.

                              - working like on Map issue. I have more to say on that yet.

                              - economy seems to have halted. We may seem some recovery, but it is uncertain. Perhaps when euro is installed, it will go better

                              And all help appreciated as usual.

                              Comment


                              • #60
                                ARGH!

                                Economy:
                                I will do this. Only not for some time. But since the main focus now is population, map and UI we shouldn't need it right now anyway.

                                ------------------
                                "If you are to hurt someone you better do it so good that you don't have to fear revenge."
                                - Machiavelli

                                GGS Website
                                "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
                                - Hans Christian Andersen

                                GGS Website

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