I really like the way you have such innovative ideas
If we can program it this way, that means we can easily save memory. But 1 thing: can we use this method for all map related data we ned to store?
If we can program it this way, that means we can easily save memory. But 1 thing: can we use this method for all map related data we ned to store?
Thank you for yoru input, I think it's nice to open this thread as well, especially now when there is a remote chance for someone to finally get the time to start programming the map... 
You can't start moving people from starving city a to happville... it all has to update at once. That means copies... Make a copy of your model, recalculate, and then boost the results in your copy back to when you were done. If you are efficent, you just use master and copy of results. Inefficent, you copy your master, recalc that, and then go and update your master when done. That's 3 meg versus 2 meg.
But, real life is dragging me already, so enough for tonight.
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