Good to find some agreement. About borders, we can as well have them always between the hexes, so no half hexes occur. About units, I agree with Joker. Some unit (army) types can exist in the same hex with enemy units. Also submarines are added to those mentioned.
About unit graphics: if we have a straight above view of the terrain, I don't think we can have 3d rendered units. What I meant, and what I think also Joker understood correctly, is that we would not have units looking like real men or vehicles etc. Instead we would have small icons representing the units, and describing them, and telling some vital information about them. This is mainly because we use armies instead of individual units; It's easier if we just have an army symbol instead of a stack of unit symbols. Also it's less trouble, since we can have only a few army/unit types, and each one has one simple icon (being simple doesn't mean looking bad, though - up to the artist). I think this could be a very cool feature if done well. It is a real challenge for the artists - to come up with icons, that look good, distinguish between army types, and are appropriate for us... more artistic freedom than dull, plastic-like renderings that look stupid in top-down view of the terrain.
About unit graphics: if we have a straight above view of the terrain, I don't think we can have 3d rendered units. What I meant, and what I think also Joker understood correctly, is that we would not have units looking like real men or vehicles etc. Instead we would have small icons representing the units, and describing them, and telling some vital information about them. This is mainly because we use armies instead of individual units; It's easier if we just have an army symbol instead of a stack of unit symbols. Also it's less trouble, since we can have only a few army/unit types, and each one has one simple icon (being simple doesn't mean looking bad, though - up to the artist). I think this could be a very cool feature if done well. It is a real challenge for the artists - to come up with icons, that look good, distinguish between army types, and are appropriate for us... more artistic freedom than dull, plastic-like renderings that look stupid in top-down view of the terrain.



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