Basically this pattern will continue as long as people have more money to spend. When the amount of money they have left drops below 10 they will simple spend the rest of their money on the next good in the list (I will describe this in more detail tomorrow). If they have spent more money than they earn then the latest demand calculated will be removed, and a function will be made to make sure that people just spends their last money on that good. Again I will explain this in greater detail later.
Korn:
I agree with you that this should happen (well, actually I think supply should be a function of the price - which would then be a function of demand), but I think having it being done within each turn would create just more problems than it would solve. It would mean that a lot of variables were depending on each other, which could make it hell to design and program. Just changing supply between turns is much simpler and really not any less functional.
But I don't really think I understand your function.
So, to make an examble using it, if the demand is 500 and the price is 10 (which would mean equilibrium) then the next turn supply would be 500/(10^2+1)~5
????????
It doesn't seem to be completely thought through. Or maybe I am misunderstanding something.
I think a supply function could be made simply by basing it on the price of the good (or later on the profit per sold item of the good). This would mean that when demand exceeded supply the price would rise, which would cause supply to rise too.
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"It is only when we have lost everything
that we are free to do anything."
- Fight Club
Korn:
I agree with you that this should happen (well, actually I think supply should be a function of the price - which would then be a function of demand), but I think having it being done within each turn would create just more problems than it would solve. It would mean that a lot of variables were depending on each other, which could make it hell to design and program. Just changing supply between turns is much simpler and really not any less functional.
But I don't really think I understand your function.
So, to make an examble using it, if the demand is 500 and the price is 10 (which would mean equilibrium) then the next turn supply would be 500/(10^2+1)~5
????????
It doesn't seem to be completely thought through. Or maybe I am misunderstanding something.
I think a supply function could be made simply by basing it on the price of the good (or later on the profit per sold item of the good). This would mean that when demand exceeded supply the price would rise, which would cause supply to rise too.
------------------
"It is only when we have lost everything
that we are free to do anything."
- Fight Club
But I got it, I think. It brought me to think, that we might not want to use simple algebraic equations; those would perhaps be over-simplified, and also it might not be realistic to use a simple formula to find the optimum prices, when there are so many factors to take into consideration.
. The hyperinflation in Germany in the 20s was mostly caused by the government increasing the amount of money dramastically. I think it could be possible to model inflation in the game, but right now we should think about more basic things, like gettin a demo that works!

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