Yeah! Good work amjayee. can't wait to see it!
Keep up the good work all!
Keep up the good work all!
| quote: Unfortunately I am still a bit lost on how to implement land into the algorithm. It is required, not only because it is important in reality, but because it is propably the best way to implement both a capitalist and a nobility class in the political model. But wouldn't machines be a part of capital? |
Hmm.. I meant to use machines as an example of capital. Oh well.. Land is generally meant to cover any natural resources. Therefore, land expansion can only occur through war or diplomacy. Land development, OTOH, comes with capital.
? We don't have any supply-siders in GG&S, do we
?| quote: Excellent describtion of capital in nationalistic societies. I wasn't at all aware of that. |
| quote: But why do you think handling each commodity would be impossible? Do you think we will have to remove it from the model? I think at least having "commodity groups" like food, housing, communication, transportation etc would be required, to make the economy model any fun to interact with as a player. |
| quote: What do you think of the work we have done so far in the econ model? |
).
| quote: The problem is, who's economic policies will we follow ? We don't have any supply-siders in GG&S, do we ? |

)| quote: Originally posted by The Joker on 11-09-2000 12:42 PM Wealth: I think at least having a capitalist class and a workers class is required to portray both economic and political concepts (communism, revolutions etc). And a self employed middle class could also be added. Besides, we don't need a lot of classes. And classes would be generic, so there is no need to have wealthy or poor members of a class. How would you suggest to portray a market economy without classes? |
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