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Openciv3 - Realism, Scope, Abstraction and Adjusting them

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  • #46
    Will there be a degree of randomness in deciding what exactly gets researched? Even if one doesn't decide what exactly to research, the effect of this feature would be negated if the same thing happens every game if the research is in the same proportions.
    If at first you succeed, you should be doing something tougher.

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    • #47
      Well, that's the case with all Civ-type games. Eventually, you get similar tech progressions all the time, and the game does not get boring...

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      • #48
        There should be some randomness, at least that's how I have planned it. Tech has after all been quite random in our world too. And tech is not among the most important things in this game, it just creates some context and framework for the world, and defines the possibilities the players have in the game.

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