Realism, scope, abstraction and adjusting them
Created: May 23rd 2000
Updated: -
Our intention in making the openciv3 is to allow the player to adjust the game rules, realism, scope and abstraction, not freely, but in certain framework. Restriction is needed to make ai more competitive. To achieve this, we need discussion about what needs to be adjustable.
I will try to keep this list updated according to the discussion. From the beginning of this message, you can see when this was updated.
Here are some things for starters. There's more to come when I have had more time to think about it, and some discussion has been taking place.
Scope&Turn amount etc.
This is one of the more easy things. The player can set freely the starting and ending year, and the amount of turns. The turn amount could be set f.ex. like this: from 4000BC to 1000BC in 20 year turns, then in 10 year turns etc.
The game system has to be able to adapt to the different turn amounts. This is the case mainly in the technological advancement and population growth things.
Or, there could be some pre-set options to change from. This would be easier.
Population handling
There should be various realism levels in the behavior of the population. The most simple system would be much like in civ2.
The more realistic systems would take into account more variables, and give the player less possibilities to control the people, as in the proposed population system.
These realism options should be pre-set, and the player could only choose between them.
More to come...
Created: May 23rd 2000
Updated: -
Our intention in making the openciv3 is to allow the player to adjust the game rules, realism, scope and abstraction, not freely, but in certain framework. Restriction is needed to make ai more competitive. To achieve this, we need discussion about what needs to be adjustable.
I will try to keep this list updated according to the discussion. From the beginning of this message, you can see when this was updated.
Here are some things for starters. There's more to come when I have had more time to think about it, and some discussion has been taking place.
Scope&Turn amount etc.
This is one of the more easy things. The player can set freely the starting and ending year, and the amount of turns. The turn amount could be set f.ex. like this: from 4000BC to 1000BC in 20 year turns, then in 10 year turns etc.
The game system has to be able to adapt to the different turn amounts. This is the case mainly in the technological advancement and population growth things.
Or, there could be some pre-set options to change from. This would be easier.
Population handling
There should be various realism levels in the behavior of the population. The most simple system would be much like in civ2.
The more realistic systems would take into account more variables, and give the player less possibilities to control the people, as in the proposed population system.
These realism options should be pre-set, and the player could only choose between them.
More to come...
!
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