But... war is fun =)
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Goober
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Goober
On a more personal level, I would find it very difficult to go back and readdress every single issue that we have Finally, after much discussion, decided. But I'm going to spend my limited time now talking about the greatest obstacle to a merger, and will then just post this.
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.| quote: Originally posted by F_Smith on 07-05-2000 07:34 AM Within 5 years, C++ programmers will be forced to learn Java anyway, since 80% of all new development is now in Java. Java developers will not need to learn C++ at all (except maybe to re-write an old C++ system!). |

| quote: Originally posted by F_Smith on 07-06-2000 02:36 PM Hi, guys: I hope I didn't step on any toes. I really didn't mean to. |

| quote: 1) C++ isn't faster than Cobol, yet it thrived . . . |
| quote: For one thing, Java *is* compiled into bytecode and then executed. It's just that it's optimized at run-time, instead of compile-time. |
).| quote: 2) The lack of hard pointers actually is a *major* strength of Java. |

| quote: I'm not sure why/how you'd say it's a weakness . . . no memory leaks, ever? |

| quote: 3) I work in the Financial Services industry. |
)| quote: You just can't get the networking power, or speed of development, you need, any other way. (That last is a big kicker, too -- it takes less than half the time to develop the same product in Java compared to C++, and you don't need to then hire programmers to port it to Apple, Linux, etc: far cheaper for companies to develop in). |
| quote: 3) The major game distributors are only focused on 3d grafix, I'm afraid, not on making fun games. |

| quote: But there are many, many game projects being done in Java. Just search on Yahoo for Java games, for goodness' sake. There are thousands upon thousands of small games already written in Java, |
| quote: and the bigger ones just take a while to develop. Java's only been viable for about 2 years -- many game projects have been in development longer than that! |
| quote: Finally, ya'll should just try it. |

public class DLinkedList
{
Object first;
Object previous;
Object next;
Object value; // or int, byte, etc.
}
But certainly we can take it private if it is bugging other people. Certainly it is OT, and I don't mean to bug other people, heh.
Also, I'm still interested in this business of halving development time, which, in truth, I'm still a bit skeptical of. Of course, if you've grown tired of the whole conversation, we can stop. Up to you.
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