Come on people liked Starcraft because it was another C&C(DUNE 2 really) clone of simple strategy and ****ty AI. No offense to fans!
I would hate to see this new game turn into ANOTHER carbon-copy that tries to claim how unique their version of RTS is.
So please end the Starcraft comparisons (I know it first started by Firaxis) or wishes for comparisons now. I rather puncture my eardrums with a sharp pencil than play C&C with Dinos.
[This message has been edited by Lock (edited February 03, 2000).]
[This message has been edited by Lock (edited February 03, 2000).]
I would hate to see this new game turn into ANOTHER carbon-copy that tries to claim how unique their version of RTS is.
So please end the Starcraft comparisons (I know it first started by Firaxis) or wishes for comparisons now. I rather puncture my eardrums with a sharp pencil than play C&C with Dinos.
[This message has been edited by Lock (edited February 03, 2000).]
[This message has been edited by Lock (edited February 03, 2000).]
), well-designed and nearly perfect balance and for last an excellent AI and code. I bet many people will not agree that the AI is good, but the "AI and code" concept does a kick ass work. SC AI was not designed to keep you playing single player for months, but it'll give you a hand on studying unit production and tweaking your strategy. Also, the commands response is great, the units move smoothly and don't get stuck on bottle necks and in a hot battle scene they won't simply get lost, as happens all the time in AoE and often in AoK. Now that I'm finished with my adjectives, is that enough to say SC was a revolutionary RTS (in its genre)? Any player that considers him/herself a hardcore fan of RTS's should be hiding him/herself now if he/she haven't played SC (at least got the demo and tryed it).
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