Originally posted by Glak. on 01-18-2000 10:49 PM
Jon:
"I would personally like civ3 to have more interaction with your subjects and the world(plagues, more barbarrians, ect.)"
ok that might make it more fun as a single player game but it would not make the game a better multiplayer game. Random stuff like that just gets in the way. I was playing a game of Myth II and my archers were trying to shoot down a dwarf. A bird flew by and took an arrow, saving the dwarf. Yeah it was funny and I laughed but in a multiplayer game stuff like that doesn't belong, at least not too much.
Jon:
"I would personally like civ3 to have more interaction with your subjects and the world(plagues, more barbarrians, ect.)"
ok that might make it more fun as a single player game but it would not make the game a better multiplayer game. Random stuff like that just gets in the way. I was playing a game of Myth II and my archers were trying to shoot down a dwarf. A bird flew by and took an arrow, saving the dwarf. Yeah it was funny and I laughed but in a multiplayer game stuff like that doesn't belong, at least not too much.
It is so true that Blizzard announce that in Warcraft 3 you'll need to interact with the game to be successful. Controling towns, killing monsters to aquire gold and exploring the territory and in a crusade to meet heroes and units that will join your army will be common aspects in the game.
But how would that be in a Dino? The answer is: it'll be more important than in any of the previous example. Finding the most approprietate weather conditions, looking for the best kind of vegetables that your dino can eat or finding those plains where your raptors can kill dozens of those delicious veggies.
Yes, a Dino game sounds really fun to me.
novice
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