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Poll #1: REAL TIME OR TURN BASED?

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  • #31
    He means that he doesn't think RTS games are strategy games. Some people see it that way, accept it.

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    • #32
      Oh, ok...One thing to realize is that the strategy input in classic RTS is quite different between classic TBS. In RTS the thinking is mostly about forethinking and thinking about strategies while you're not playing.

      "Última flor do Lácio, inculta e bela,
      És a um tempo, esplendor e sepultura."
      Why the heck my posts # doesn't increase in my profile?
      Some great music: Dead Fish; Rivets; Wacky Kids; Holly Tree.

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      • #33
        quote:

        Originally posted by Master Marcus on 01-21-2000 02:25 PM
        It should be TBS in the grand tradition of the CIV & SMAC engine. In my mind Real Time is for 3D strategy shooters.



        Uhh? What do you mean by "3d strategy shooters?"
        "Última flor do Lácio, inculta e bela,
        És a um tempo, esplendor e sepultura."
        Why the heck my posts # doesn't increase in my profile?
        Some great music: Dead Fish; Rivets; Wacky Kids; Holly Tree.

        Comment


        • #34
          MxM: Hey, it doesn't worry me if DinoCraft turns out to be an RTS that can be paused. While TBS is tried and proven something like this could be very interesting. As long as I have time to pause and make long term strategic decisions, I'll be happy with either RTS or TBS.
          - Biddles

          "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
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