I received this by email a couple of the weeks ago and I am *finally* posting it. The writer (let us call him the Unknown Poster, for lack of a better name), sent this to me and I thought it was a good idea. It involves the "science" part of a possible dinosaur game. Previously, I had brought up the topic of genetics vs. learned behavior and he replies:
"A while ago you posted a subject on the Apolyton Dinosaurs forum regarding: Genetics vs Learning. As I'm not registered (yet). I'll post my short note off comment to you in this way.
"When you discussed the Learning part you suggested that you could 'fit' your creatures with beneficial knowledge. How about giving each type of creature a limited number of slots to accomodate this knowledge. You can then easily represent intelligence. A creature with many slots therefore is more intelligent. Also it seems quite reasonable that a type of creature wich not only had many slots filled in, but also a lot of slots would have to be taught longer by it's parents. As I hope that Sid meiers Dinosaurs becomes a Turn-based game, a creature needing much teaching has some kind of disadvantage. In this way, "learning" can be an excelent "guns vs butter" desicion making subject."
Personally, I like the "intelligence slots" ideas for learned behavior. Thoughts anyone?
"A while ago you posted a subject on the Apolyton Dinosaurs forum regarding: Genetics vs Learning. As I'm not registered (yet). I'll post my short note off comment to you in this way.
"When you discussed the Learning part you suggested that you could 'fit' your creatures with beneficial knowledge. How about giving each type of creature a limited number of slots to accomodate this knowledge. You can then easily represent intelligence. A creature with many slots therefore is more intelligent. Also it seems quite reasonable that a type of creature wich not only had many slots filled in, but also a lot of slots would have to be taught longer by it's parents. As I hope that Sid meiers Dinosaurs becomes a Turn-based game, a creature needing much teaching has some kind of disadvantage. In this way, "learning" can be an excelent "guns vs butter" desicion making subject."
Personally, I like the "intelligence slots" ideas for learned behavior. Thoughts anyone?
Comment