Right, the way I see it is the best way for this game to work is for it to be real time in a similar way to Age of Empires (bear with me)
At the start of the game you would choose your species - there would be a few like T-Rex, Diplodicus (sp?) etc - and each would have different attributes.
You would control a herd of your chosen species through various scenerios (like in an Age of Empires campaign), starting with two dinos which form the start of your herd.
Basic structures could be built (animal structures egg like a nest or breedign ground - no technology)
Scenerio objectives could be to raise the population of your herd to a certain number or repulse an attack by or kill another herd of dinosaurs
I'm sure anyone who's played AOE can think of more bits that could be used.
Anyway think about it - I think it's a great idea.
At the start of the game you would choose your species - there would be a few like T-Rex, Diplodicus (sp?) etc - and each would have different attributes.
You would control a herd of your chosen species through various scenerios (like in an Age of Empires campaign), starting with two dinos which form the start of your herd.
Basic structures could be built (animal structures egg like a nest or breedign ground - no technology)
Scenerio objectives could be to raise the population of your herd to a certain number or repulse an attack by or kill another herd of dinosaurs
I'm sure anyone who's played AOE can think of more bits that could be used.
Anyway think about it - I think it's a great idea.
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