Originally posted by J Bytheway
If you're worried about the long delay before scientists you could add a lesser scientist (providing 10, for example) at the beginning of the game. At least, I assume you can have more than one type of each specialist (it works in CTP1 fine).
If you're worried about the long delay before scientists you could add a lesser scientist (providing 10, for example) at the beginning of the game. At least, I assume you can have more than one type of each specialist (it works in CTP1 fine).
Locutus: In the case of doubt just consult the text files here is the CRA_pop.txt, so you see they add commerce, but actual I think commerce and gold are here equivalent.
-Martin
Code:
[SIZE=1] ## Mayors ignore the first pop record, this fixes the problem ## with low happiness not being handled correctly by mayors. ## (REM031501) POP_ZERO_IGNORED { EnableAdvance ADVANCE_CLASSICAL_EDUCATION Food 0 } POP_ENTERTAINER { EnableAdvance ADVANCE_RELIGION Happiness 2 } ############################################################ POP_FARMER { EnableAdvance ADVANCE_AGRICULTURE Food 30 } ############################################################ POP_LABORER { EnableAdvance ADVANCE_ARCHITECTURE Production 30 } ############################################################ POP_MERCHANT { EnableAdvance ADVANCE_BUREAUCRACY Commerce 20 } ############################################################ POP_SCIENTIST { EnableAdvance ADVANCE_PHILOSOPHY Science 30 } ############################################################[/SIZE]
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