Originally posted by J Bytheway
If you're worried about the long delay before scientists you could add a lesser scientist (providing 10, for example) at the beginning of the game. At least, I assume you can have more than one type of each specialist (it works in CTP1 fine).
If you're worried about the long delay before scientists you could add a lesser scientist (providing 10, for example) at the beginning of the game. At least, I assume you can have more than one type of each specialist (it works in CTP1 fine).
Locutus: In the case of doubt just consult the text files here is the CRA_pop.txt, so you see they add commerce, but actual I think commerce and gold are here equivalent.
-Martin
Code:
[SIZE=1]
## Mayors ignore the first pop record, this fixes the problem
## with low happiness not being handled correctly by mayors.
## (REM031501)
POP_ZERO_IGNORED {
EnableAdvance ADVANCE_CLASSICAL_EDUCATION
Food 0
}
POP_ENTERTAINER {
EnableAdvance ADVANCE_RELIGION
Happiness 2
}
############################################################
POP_FARMER {
EnableAdvance ADVANCE_AGRICULTURE
Food 30
}
############################################################
POP_LABORER {
EnableAdvance ADVANCE_ARCHITECTURE
Production 30
}
############################################################
POP_MERCHANT {
EnableAdvance ADVANCE_BUREAUCRACY
Commerce 20
}
############################################################
POP_SCIENTIST {
EnableAdvance ADVANCE_PHILOSOPHY
Science 30
}
############################################################[/SIZE]


Comment