1) In addition to what Pedrunn said, we have to warn that we've never actually added new terrain types to the regular game yet. In theory it should be possible but quite frankly noone has tried, so if they will actually be used by the map-generator is unknown. But even if that doesn't work, SLIC might be able to help out. And even if that should fail, 4 times almost 30 trade good is still a lot
2) The City Manager helps a lot in this respect: it displays the population size of the city and the Growth bar gives you the city growth. If the population of a city exceeds a multiple of 10,000, your city grows (so a city with 89,000 people and a growth of +1,500 will grow from size 8 to size 9 in the next turn). If the growth bar is red, your city is starving, if it's green it's growing (the bigger the bar, the faster the growth) and red + green indicates overcrowding: your city is so big and polluting that some of the growth is lost. The red part shows how much growth is lost to overcrowding.
Basic modding is very simple, anyone can do it: everything you need is in text files (and most of the graphics are in tga format). For complicated stuff like modding the AI, diplomacy or SLIC, some experience is useful but many things like changing unit stats or adding governments can be learned in days, if not hours.
2) The City Manager helps a lot in this respect: it displays the population size of the city and the Growth bar gives you the city growth. If the population of a city exceeds a multiple of 10,000, your city grows (so a city with 89,000 people and a growth of +1,500 will grow from size 8 to size 9 in the next turn). If the growth bar is red, your city is starving, if it's green it's growing (the bigger the bar, the faster the growth) and red + green indicates overcrowding: your city is so big and polluting that some of the growth is lost. The red part shows how much growth is lost to overcrowding.
Basic modding is very simple, anyone can do it: everything you need is in text files (and most of the graphics are in tga format). For complicated stuff like modding the AI, diplomacy or SLIC, some experience is useful but many things like changing unit stats or adding governments can be learned in days, if not hours.
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