I'll head to the CtP lobby and see who's there. Locutus had an excellent idea about meeting here in the chat room. That way we can check IM's etc quite easily. Anyway, I assume I'll see you both in the lobby within the next 15 minutes.
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Apolyton CtP2 Lemur Trophy: MP Tournament Thread
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Sorry guys i just woke up Ill check the lobby now and or wait in the chat room if not.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Game 4 - time and date for play TBD
1. Wittlich
2. Shadow
3. TheArsenal
4. Repistes?
5. Or whoever else was placed in the mean time
Sorry I can't make it any earlier, work's got me swamped.
I'll also reiterate that I will rarely be able to play on weekends, and only on very short notice. So for those of you that prefer weekdays (I'm fairly flexible around all hours) then we should get this game started.
Contact details again:
ICQ - 20322833
E - 747@inorbit.com3am...! Can't be, I just started...!
~~~~~~~~~~~~~~~~~~~~~
Ahhh, my first Nuke!
Now the fat lady's singin'...
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Indeed
We just made a postponement until next friday, we need to resolve some crashing problems as mapfi said, namely we're trying to move the game on one turn. Not too complicated. (famous last words)
The game IMO has about 3 or 4 hours play left in it, so we think its safe to postpone and finish it off friday, seeing as some of the other games are lagging behind usCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Oh yeah, we need a neutral adjudicator(although i could do it ) to open the game in SP and move the game on one turn. (dont use the cheat menu) Im gonna do a fresh install too, to see if that helps at all.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by mapfi
3 or 4 hours - so you're planning on not putting up much of a fight?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Just some general thoughts what I think might be good to change if everybody agrees...- What about a tourny version of the colours00.txt that everybody would install? Like that we'll still be speaking of the same colours but avoid green writing on green which is even hard to read for me.
- We could speed things up if we took a small map - especially in 1 vs 1 games...
- Even though we have bloodlust off that's actually the only available victory since noone will ally with everyone to let another win and the science victory is not possible because the solaris project can't be build. I'd allow that one.
- Another thing is the slaves - no emancipation act means slaves for the whole game - funny thing is, i can't build any abolitionist - so we'll be stuck with them. Not really important this one though
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Can you change the colors00.txt without everyone having the same one? Any brighter colours would be good.
I think the 1v1 games were gonna be played on a small map anyway.
Yeah id only allow the solaris project... and maybe emancipation act.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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