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Apolyton CtP2 Lemur Trophy: MP Tournament Thread

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  • #31
    I'll head to the CtP lobby and see who's there. Locutus had an excellent idea about meeting here in the chat room. That way we can check IM's etc quite easily. Anyway, I assume I'll see you both in the lobby within the next 15 minutes.

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    • #32
      Sorry guys i just woke up Ill check the lobby now and or wait in the chat room if not.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #33
        Game 4 - time and date for play TBD
        1. Wittlich
        2. Shadow
        3. TheArsenal
        4. Repistes?
        5. Or whoever else was placed in the mean time
        Hey guys, I will be able to start play on Tuesday 17th 2200 GMT/UTC/ZULU , until Wednesday 18th 0700 GMT.

        Sorry I can't make it any earlier, work's got me swamped.

        I'll also reiterate that I will rarely be able to play on weekends, and only on very short notice. So for those of you that prefer weekdays (I'm fairly flexible around all hours) then we should get this game started.

        Contact details again:
        ICQ - 20322833
        E - 747@inorbit.com
        3am...! Can't be, I just started...!
        ~~~~~~~~~~~~~~~~~~~~~
        Ahhh, my first Nuke!
        Now the fat lady's singin'...

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        • #34
          @game 5 team (turambar, dregman):
          i can play from now on until midnight CET. I try to look in this forum or my email(marcus_kalthoff@web.de) or my icq(49185609) every 1/2 hour. So, please say something.

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          • #35
            To my opponents Wise Ass and Oerdin:

            12:00PM PST/15:00 EST sounds good to me as per Locutus' setup. I log onto 'Poly first to see if you guys are ready and able to play at that time.
            signature not visible until patch comes out.

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            • #36
              msn

              i just created an msn-account: you can contact me on marcuskalthoff199@hotmail.con, as well.

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              • #37
                so mkalthoff, i am in your game ??
                what time do we play tomorrow?

                (or today)
                if you haven't tried something you'll never know what you've missed!!!

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                • #38
                  little update - maq, etb and I are on 1320AD and got some crashing game problems. We're trying to solve them now and else we'll postpone...

                  We're still too nice to each other but kicking the AI's...

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                  • #39
                    Indeed

                    We just made a postponement until next friday, we need to resolve some crashing problems as mapfi said, namely we're trying to move the game on one turn. Not too complicated. (famous last words)

                    The game IMO has about 3 or 4 hours play left in it, so we think its safe to postpone and finish it off friday, seeing as some of the other games are lagging behind us
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #40
                      3 or 4 hours - so you're planning on not putting up much of a fight?

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                      • #41
                        Oh yeah, we need a neutral adjudicator(although i could do it ) to open the game in SP and move the game on one turn. (dont use the cheat menu) Im gonna do a fresh install too, to see if that helps at all.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #42
                          Originally posted by mapfi
                          3 or 4 hours - so you're planning on not putting up much of a fight?
                          Hey im not the one in democracy :evil(fascist)grin:
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #43
                            Just some general thoughts what I think might be good to change if everybody agrees...
                            • What about a tourny version of the colours00.txt that everybody would install? Like that we'll still be speaking of the same colours but avoid green writing on green which is even hard to read for me.
                            • We could speed things up if we took a small map - especially in 1 vs 1 games...
                            • Even though we have bloodlust off that's actually the only available victory since noone will ally with everyone to let another win and the science victory is not possible because the solaris project can't be build. I'd allow that one.
                            • Another thing is the slaves - no emancipation act means slaves for the whole game - funny thing is, i can't build any abolitionist - so we'll be stuck with them. Not really important this one though

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                            • #44
                              CP

                              Hey im not the one in democracy
                              That prooves to be a very big mistake of mine!!!

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                              • #45
                                Can you change the colors00.txt without everyone having the same one? Any brighter colours would be good.

                                I think the 1v1 games were gonna be played on a small map anyway.

                                Yeah id only allow the solaris project... and maybe emancipation act.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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